From 2017 all Victorian Government and Catholic Schools are required to implement the new Victorian Technologies Curriculum. The curriculum covers a range of new and exciting content as well as sharing links with a number of other curriculum areas under the heading of STEAM. It also draws heavily on ways of thinking about design, systems, coding and making.
This four hour workshop will involve a mix of hands-on experiences as well as an exploration of resources which can be used to support the curriculum. It will provide:
- a rationale for the introduction of the curriculum
- a look at the principles underpinning the curriculum.
- an in-depth look at the two subject areas included in the curriculum i.e. Digital Technologies and Design and Technologies
- a hands-on exploration of teaching approaches which enhance delivery of this curriculum including experiences with Design Thinking, Computational Thinking and Systems Thinking
- links to websites that can be used to resource the curriculum
- a chance to explore a range of games, apps and third party options including robots and control technologies
To get the best from the day participants are encouraged to bring a laptop or tablet.
Parking is available in the area.
Lunch will be provided and served at 12.30-1.20.
Having spent more than thirty years teaching in primary schools John Pearce now tutors at Deakin University.
John’s ongoing interest in both science and the use of ICT across the curriculum has seen him present at local, national and international conferences. Lately he has become interested in digital curriculum including coding and Makerspaces.