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In 2019 and 2020, DLTV is pleased to offer workshops exploring connections between Digital Technologies curriculum and other learning areas.

Find a workshop in your area

    • 9 Oct 2019
    • 9:15 AM - 3:00 PM
    • KIOSC, Swinburne University of Technology, 369 Stud Road, Wantirna
    • 23
    Register

    A full day bringing together English and Literacy teachers with Digital Technologies teachers to explore interactive fiction and other tools for digital storytelling, and have fun too.

    These workshops aim to provide teachers with tools and strategies that can be used in the classroom. Digital Technologies can be seen as an obstacle if you are not tech savvy yourself, but the workshops are designed to give you the skills required to deliver this innovative pedagogical approach.

    SUITABLE FOR:

    • primary and secondary teachers,
    • English and Literacy teachers,
    • Digital Technologies teachers and curriculum / learning heads.


    Digital storytelling combines the art of storytelling with multimedia features, such as photography, animation, audio, coding and video. Researchers have found that student engagement, achievement and motivation are enhanced through integration of such technologies. Digital storytelling is one of the innovative pedagogical approaches that can engage students in deep and meaningful learning.  Thus, this approach has the potential to enhance student engagement and provide better educational outcomes for learners.


    KEYNOTE:


    Joel Martin will discuss his experiences as a traditional fiction writer taking on a game writing project as well as the challenges that exist in that space. Interactive stories and games can provide exciting opportunities to tell stories that wouldn't be possible in traditional mediums.


    WORKSHOPS:

    Storytelling with Games

    Games can be a fun way to engage students in a storytelling process. “Unplugged” activities are useful for beginning what could become a digital storytelling event.
     
    From PowerPoint to Scratch
    Scratch coding is an amazing free resource to develop students imaginations and address key outcomes in the Digital Technologies curriculum. Learn how PowerPoint can be used for Choose Your Own Adventure stories, then boost the interactivity by moving over to Scratch. 
     
    Interactive fiction using online tools
    Explore what is already online and be able to use these tools in your classroom. Applications such as Twine encourage free-flowing prose and develop algorithmic/instruction thinking with students.
     
    Lower primary: Storytelling and computational thinking with Beebots

    Using robots to act out the story is a great way to engage lower primary students in storytelling.
     

    Virtual Reality (VR) and CoSpaces
    VR is an amazing tool to be able immerse students in an experience. You can also utilise web tools such as CoSpaces Edu to engage students in storytelling.

    Serious Coding for text adventures
    (Available based on demand) If you want your students to create interactive fiction with general-purpose languages like Python or Javascript then this workshop will assist with resources and ideas.

     
    Discussion Groups

    - What makes interactive writing different from traditional?

    - Game Design principles.

    - The Design Thinking process.

    - Computational Thinking - where does it fit in interactive fiction?


    This event is hosted and co-presented by KIOSC.


    • 21 Oct 2019
    • 9:30 AM - 3:00 PM
    • Shepparton High School, 31-71 Hawdon Street, Shepparton
    • 25
    Register

    This workshop brings together Primary and Secondary teachers and school learning leaders to focus on the thinking skills at the heart of the Victorian Digital Technologies Curriculum, explore links to other learning areas and get hands on with physical tech.

    • clarify how ICT capabilities are different from Digital Technologies,
    • dive into Computational Thinking and Systems Thinking to gain a better grasp of these core skills,
    • discover and share how the DigiTech curriculum and Design Thinking can connect to other learning areas,
    • try your hand at coding with robots and electronics appropriate for the year levels you teach,
    • identify a range of online and offline resources to help you deliver Digital Technologies in your classroom.


    Who Should Attend?

    • Primary and Secondary teachers looking to improve their understanding of the Digital Technologies curriculum,

    • Teachers and curriculum leaders looking for ways to connect DigiTech into their classroom through other learning areas.


    About the presenters

    John Pearce tutors at Deakin University, having spent more than thirty years teaching in primary schools. John’s ongoing interest in the use of ICT across the curriculum has seen him present at local, national and international conferences. Lately he has become interested in the digital curriculum including coding and Makerspaces with a particular emphasis on the classroom implications around these themes.


    Nathan Alison taught Digital Technologies, VCE Computing and Software Development in Victoria for 11 years before beginning work for DLTV. He brings a background in Computer Systems Engineering and years of hobby coding, as well as a keen desire to help teachers with more complex Computer Science concepts through clear explanations and relevant activities.


    This event was made possible by support from the Victorian Department of Education and Training. 

    • 23 Oct 2019
    • 9:30 AM - 3:00 PM
    • Traralgon College, Junior Campus, Corner Liddiard Road and Shakespeare Street, Traralgon
    • 22
    Register

    This workshop brings together Primary and Secondary teachers and school learning leaders to focus on the thinking skills at the heart of the Victorian Digital Technologies Curriculum, explore links to other learning areas and get hands on with physical tech.

    • clarify how ICT capabilities are different from Digital Technologies,
    • dive into Computational Thinking and Systems Thinking to gain a better grasp of these core skills,
    • discover and share how the DigiTech curriculum and Design Thinking can connect to other learning areas,
    • try your hand at coding with robots and electronics appropriate for the year levels you teach,
    • identify a range of online and offline resources to help you deliver Digital Technologies in your classroom.


    Who Should Attend?

    • Primary and Secondary teachers looking to improve their understanding of the Digital Technologies curriculum,

    • Teachers and curriculum leaders looking for ways to connect DigiTech into their classroom through other learning areas.


    About the presenters

    John Pearce tutors at Deakin University, having spent more than thirty years teaching in primary schools. John’s ongoing interest in the use of ICT across the curriculum has seen him present at local, national and international conferences. Lately he has become interested in the digital curriculum including coding and Makerspaces with a particular emphasis on the classroom implications around these themes.


    Nathan Alison taught Digital Technologies, VCE Computing and Software Development in Victoria for 11 years before beginning work for DLTV. He brings a background in Computer Systems Engineering and years of hobby coding, as well as a keen desire to help teachers with more complex Computer Science concepts through clear explanations and relevant activities.


    This event was made possible by support from the Victorian Department of Education and Training. 

    • 25 Oct 2019
    • 9:30 AM - 3:00 PM
    • Vermont Secondary College, 27-63 Morack Rd, Vermont
    • 15
    Register

    This workshop brings together Primary and Secondary teachers and school learning leaders to focus on the thinking skills at the heart of the Victorian Digital Technologies Curriculum, explore links to other learning areas and get hands on with physical tech.

    • clarify how ICT capabilities are different from Digital Technologies,
    • dive into Computational Thinking and Systems Thinking to gain a better grasp of these core skills,
    • discover and share how the DigiTech curriculum and Design Thinking can connect to other learning areas,
    • try your hand at coding with robots and electronics appropriate for the year levels you teach,
    • identify a range of online and offline resources to help you deliver Digital Technologies in your classroom.


    Who Should Attend?

    • Primary and Secondary teachers looking to improve their understanding of the Digital Technologies curriculum,

    • Teachers and curriculum leaders looking for ways to connect DigiTech into their classroom through other learning areas.


    About the presenters

    John Pearce tutors at Deakin University, having spent more than thirty years teaching in primary schools. John’s ongoing interest in the use of ICT across the curriculum has seen him present at local, national and international conferences. Lately he has become interested in the digital curriculum including coding and Makerspaces with a particular emphasis on the classroom implications around these themes.


    Nathan Alison taught Digital Technologies, VCE Computing and Software Development in Victoria for 11 years before beginning work for DLTV. He brings a background in Computer Systems Engineering and years of hobby coding, as well as a keen desire to help teachers with more complex Computer Science concepts through clear explanations and relevant activities.


    This event was made possible by support from the Victorian Department of Education and Training. 

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