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Event details

Tell your own adventure: Combining Literacy with Digital Technologies through interactive fiction

  • 9 Oct 2019
  • 9:15 AM - 3:00 PM
  • KIOSC, Swinburne University of Technology, 369 Stud Road, Wantirna
  • 21


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  • Low rate (catering only) for university students.
  • Please check with your subject association for the registration code you'll need.

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A full day bringing together English and Literacy teachers with Digital Technologies teachers to explore interactive fiction and other tools for digital storytelling, and have fun too.

These workshops aim to provide teachers with tools and strategies that can be used in the classroom. Digital Technologies can be seen as an obstacle if you are not tech savvy yourself, but the workshops are designed to give you the skills required to deliver this innovative pedagogical approach.


  • primary and secondary teachers,
  • English and Literacy teachers,
  • Digital Technologies teachers and curriculum / learning heads.

Digital storytelling combines the art of storytelling with multimedia features, such as photography, animation, audio, coding and video. Researchers have found that student engagement, achievement and motivation are enhanced through integration of such technologies. Digital storytelling is one of the innovative pedagogical approaches that can engage students in deep and meaningful learning.  Thus, this approach has the potential to enhance student engagement and provide better educational outcomes for learners.


Joel Martin will discuss his experiences as a traditional fiction writer taking on a game writing project as well as the challenges that exist in that space. Interactive stories and games can provide exciting opportunities to tell stories that wouldn't be possible in traditional mediums.


Storytelling with Games

Games can be a fun way to engage students in a storytelling process. “Unplugged” activities are useful for beginning what could become a digital storytelling event.
From PowerPoint to Scratch
Scratch coding is an amazing free resource to develop students imaginations and address key outcomes in the Digital Technologies curriculum. Learn how PowerPoint can be used for Choose Your Own Adventure stories, then boost the interactivity by moving over to Scratch. 
Interactive fiction using online tools
Explore what is already online and be able to use these tools in your classroom. Applications such as Twine encourage free-flowing prose and develop algorithmic/instruction thinking with students.
Lower primary: Storytelling and computational thinking with Beebots

Using robots to act out the story is a great way to engage lower primary students in storytelling.

Virtual Reality (VR) and CoSpaces
VR is an amazing tool to be able immerse students in an experience. You can also utilise web tools such as CoSpaces Edu to engage students in storytelling.

Serious Coding for text adventures
(Available based on demand) If you want your students to create interactive fiction with general-purpose languages like Python or Javascript then this workshop will assist with resources and ideas.

Discussion Groups

- What makes interactive writing different from traditional?

- Game Design principles.

- The Design Thinking process.

- Computational Thinking - where does it fit in interactive fiction?

This event is hosted and co-presented by KIOSC.

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