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Please note, this workshop has been cancelled. It may be rescheduled in Term Four, or converted to an online format. As schools continue to struggle with CRT shortages, we are experiencing lower than usual registrations for face-to-face events.
As part of celebrating Science Week at KIOSC, DLTV presents two 1-hour sessions on Digital Technologies + Science and Digital Technologies + Maths.
Whether playing a game, flying a drone, or just being on social media, today’s students are constantly interacting through the digital world. They engage heavily with technology in and outside of school, and teachers need to be harnessing this engagement to improve learning in all classrooms. We are no longer in the era of DigiTech being taught just in the computer lab.
Participants in these one-hour workshops will explore why Digital Technologies is a vital area for their students and will develop their ability to articulate the Digital Technologies and Digital Literacies Curricula and be an exemplar of change within their school. A curriculum walk-through with practical activities to enhance concepts will be undertaken. Opportunity for further investigation relevant to the teachers of Mathematics and Science will be provided.
Pedagogical models will be used as a self and whole school reflection tool for participants. How Digital Technologies and the Digital Literacies can be used across the Mathematics and Science subject areas will be a feature of the workshop. Excellent resources exploring career opportunities for students considering a career in Digital Technologies fields will also be shared.
This workshop is specifically designed to expand and sharpen knowledge, skills and dispositions of the Digital Technologies curriculum and best practice pedagogy in Science and Mathematics.
How it works
Participants can come for one or both sessions:
Examples and content will focus on the middle years (5-8) primarily.
Who Should Attend?
Digital Technologies specialists and learning leaders
Primary and Secondary Science teachers (1:30 - 2:30pm)
Primary and Secondary Mathematics teachers (2:30 - 3:30pm)
About the presenters
Daryl English has held a range of eLearning related positions, as a teacher of ICT, Ultranet Coach, 1:1 Project Officer for the DET, and as an eLearning coach. His most recent and exciting work was as Assistant Principal 21st Century Learning at a large P-9 College in Melbourne’s West. Daryl is a highly skilled presenter in the field of Digital Education including presentations at BETT Singapore, Edutech Sydney and FutureSchools.
Nathan Alison taught Digital Technologies, VCE Computing and Software Development in Victoria for 11 years before beginning work as Professional Learning Coordinator for DLTV. He brings a background in Computer Systems Engineering and years of hobby coding, as well as a keen desire to help teachers with more complex Computer Science concepts through clear explanations and relevant activities.
APST standards addressed in this workshop:
Digital Technologies curriculum strands addressed:
DLTV follows up-to-date state government health recommendations for all face-to-face events.
If you have any concerns or questions about an event, please contact us.
This event is funded by Google Educator PD grants.
What's changed in the new Version 9 Australian Curriculum: Digital Technologies?
What is Digital Literacy all about, and how is it different from ICT?
What are the new connections with other learning areas like Mathematics?
Co-hosted by DLTV and Grok Academy, this series of short, weekly webinars will discuss the way the Digital Technologies learning area has evolved with the introduction of Australian Curriculum V9 in 2022, and also explore the general capability: Digital Literacy.
We've broken the DT topics into four main areas with titles familiar to Victorian teachers.
Register once and attend as many sessions as you like for free:
How is this presented?
This is a series of free, online webinars.
The first four sessions will be presented as a pre-recorded informative discussion, with live Q&A throughout. The final session is a live webinar.
Who Should Attend?
Primary and Secondary teachers
Digital Technologies / ICT specialists and curriculum leaders
Principals and learning leaders
About the presenters and hosts
Bruce Fuda is Head of Education (Curriculum) at Grok Academy. Bruce has over 16 years experience working in education and teacher training, teaching all years levels from Year 6 through 12, and working with both pre- and in-service teachers. Bruce was a member of the advisory group for the writing of the Australian Curriculum: Technologies, and later joined the writing team for Digital Technologies during the consultation and review process.
Bruce participates in all sessions in this series.
Paula Christophersen is the former Digital Technologies Curriculum Manager, Victorian Curriculum and Assessment Authority, and is a co-writer of the Australian Digital Technologies Curriculum and the ICT general capability. She has presented at state, national and international conferences in the areas of ICT, Digital Technologies and senior secondary IT. Paula is a lifetime member of Digital Learning and Teaching Victoria and the recipient of the Dorothy Hoddinott Medal (2014) for outstanding lifetime achievement, awarded by the Australian Professional Teachers Association.
Paula participates in the pre-recorded discussion used in the first four sessions in this series.
Anna Kinnane is one of the writers of the Australian Curriculum, Digital Technologies, and is passionate about supporting teachers to further develop their skills and understandings of this curriculum. As an educator with over 30 years’ experience working in education, Anna also developed and led the implementation of the Queensland Student ICT Expectations P-12 and in her recent role at the Queensland College of Teachers worked with preservice teachers and fully registered teachers to support them to further develop their digital literacy skills.
Nathan Alison taught Digital Technologies, VCE Computing and Software Development in Victoria for 11 years before beginning work as Professional Learning Coordinator at DLTV.
Nathan participates in all sessions in this series.
Are you looking to build a more inclusive school community? Are you wanting to find ways to support your students who love gaming but struggle to find friends?
Join this session as we explore the fundamentals of starting an inclusive gaming group in your school. We can use carefully selected games and 'Gamer Culture' as a starting point for strength and interest-based support programs that will help all students to develop communication skills, find friends with common interests and develop a sense of belonging to their community.
This webinar will provide an introduction to 'digital games-based support programs' and is accessible to people with all levels of gaming knowledge. Included in this session will be an overview of the types of games and and gaming systems that have been found to create the conditions for collaboration, the role of the teaching staff during play and practical advice on how to talk with your school leadership and parents about 'gaming for good'.
About the presenter
Dr. Matthew Harrison is an experienced educator, researcher and digital creator with a keen passion for utilising technology to enhance social capacity building, connectedness and inclusion. He has taught in Australia, South Korea and the United Kingdom at primary, secondary and tertiary levels. Matthew is currently coordinating Autism Intervention within the Master of Learning Intervention, and is the Co-Director of Student Experience at the University of Melbourne Graduate School of Education. His research primarily focuses on inclusive education and the effective use of digital technologies as teaching and learning tools. As a gamer, he has a particular interest in digital games-based learning and intervention.
Matthew's PhD thesis examined how cooperative video games can be used as spaces for developing social capabilities for students with disabilities and neurological differences. Building from this innovative research he co-founded Next Level Collaboration, an inclusive community for neurodiverse children that uses cooperative video games to build confidence and social capabilities.
Advancements in technology have profoundly impacted contemporary art, encouraging artists to incorporate technology as part of their art or enable them to manipulate materials in new ways. In doing so, we see a shift in the emphasis from traditional applications of the technology onto more expressive qualities, often allowing for different kinds of innovation.
This is one in a series of free, afternoon workshops across galleries throughout Victoria. The primary focus of these workshops will be in first learning basic block coding (visual programming language) then using it to interface with micro:bits (popular classroom electronics) to program artworks that move, light up in response to user input. By exploring these concepts contextually within galleries we hope to help demystify technology integrations and boost teacher confidence in using them in a visual art setting. The workshop will be largely hands-on learning with opportunities for reflection on classroom practice.
About the facilitator
Primary teachers of the Arts and Technologies
Learning leaders and Digital Technologies specialists
The first in a series of hackathons for STEM and Digital Technologies teachers. (See also Primary Years Robotics, 8 Sep.)
This event focuses on student product prototyping with two of the most classroom-friendly tools: MakeDo cardboard building and micro:bit. Participants will use a Design Thinking framework to make solutions for a specific need.
At each hackathon, participants are invited to bring along tools and examples from their own schools to share. The day includes a presentation, a team challenge and opportunities for networking.
Teachers of Years 5-10
Standard hackathon day outline
About the facilitators
Sanjin Dedic is a robotics engineer and an experienced educator in the field of Digital Technologies. Throughout his teaching career Sanjin has been at the forefront of the latest educational technologies, in 2013 he brought Arduino, 3D printing and the make movement ethos into the classroom, he since authored Python curriculum in use by dozens of Victorian schools and co-authored a book on the BBC micro:bit, both aimed at students in Years 7-10. He currently teaches at the King David School in Melbourne and works with Digital Learning and Teaching Victoria, Teacher Training Australia and The Digital Technologies Hub to share the latest in educational technology and pedagogical approaches with fellow teachers.
Nathan Alison taught Digital Technologies, VCE Computing and Software Development in Victoria for 11 years before beginning work for DLTV. He brings a background in Computer Systems Engineering and years of hobby coding, as well as a keen desire to help teachers with more complex Computer Science concepts through clear explanations and relevant activities.
This day is part of a series of hackathons for STEM and Digital Technologies teachers. (See also Prototyping with cardboard and code: Years 5-10, 26 Aug.)
This event focuses on robotics tools and projects in Primary Years, from Dash and Dot to LEGO, micro:bit and Hummingbird.
How can teachers make the most of these powerful tools to challenge students' design thinking and coding skills, getting beyond the step-by-step instructions that come with the kit?
At each hackathon, participants are invited to bring along hardware and examples from their own schools to share. The day includes a presentation, a team challenge and opportunities for networking.
Allen Dickson is an educator with a passion for ensuring learning is innovative, practical and enjoyable. A teacher for nearly 30 years, he has combined classroom teaching with presenting professional development (Pearson, Oxford, CSA) and educational consultancy. Specialising in Digital Technologies and in extending and challenging gifted learners, Allen is the Victorian program coordinator for G.A.T.E.WAYS. Heavily involved in advising schools in establishing STEM programs, Allen also coordinated the BHCS Partnership Project which resourced developing schools (in Australia and Asia) and guided them through accreditation and program implementation. Allen’s diverse skills have seen him connecting organisations from LEGO to World Vision with educational initiatives, and he runs his own educational consultancy – RethinkPD – where he speaks on a range of specialist issues both in schools and at conferences around the country.
This year, our November VCE conference returns to a face-to-face format, hosted at the Melbourne Graduate School of Education in Parkville (with thanks to Melbourne University).
This is a collaborative professional learning day for teachers of VCE Applied Computing. Join with your colleagues and share knowledge about course plans and resources; approaches to teaching and preparing assessment tasks.
The day will include breakout sessions for Applied Computing Units 1&2, Software Development Units 3&4 and Data Analytics Units 3&4.
Whilst we are encouraging everybody to first register for this premium face-to-face event, we also invite our remote and rural members to join this special mailing list that will allow us to gauge interest in a hybrid or online option once we have more details. We will keep you posted as this develops.
Who Should Attend?
Current and future teachers of Applied Computing Units 1 & 2, Data Analytics and Software Development Units 3 & 4.
The conference is an opportunity to:
The DLTV VCE Subcommittee will structure the day to cater to meet both the needs of those who are new to VCE Computing and experienced teachers. We especially look forward to preservice and graduate teachers joining us on the day.
The details of the day's program will become available during Semester Two for those that register in advance.
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