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Are you looking for ways to encourage students towards Digital Technologies and senior computing studies at your school?
Many students and parents have preconceptions about what it's like to work in IT, but there are roles and paths to suit a diverse range of talents and abilities.
In this webinar for teachers, co-presented by Australian Computing Society (ACS):
Who Should Attend?
About the presenters
Catherine Newington is the ICT Educator Specialist at Australian Computing Society. She leads the ACS national program to support schools to implement the Digital Technologies Curriculum. Working with schools she creates resources that target the curriculum and support content knowledge growth. Lessons promote skills such as authentic learning, global connections, critical and creative thinking, collaboration and student driven learning. These resources are available for free via the ACS ICT Educators Community of Practice.
Catherine is a registered teacher with over 12 years’ experience in the classroom including 5 years as learning and teaching leader. She holds a postgraduate degree specialising in Education Technologies. This has tightened her knowledge of how pedagogical practices influence the potential of technology in education.
Adam Goodes, is the CEO of Find a Job, a full-service technology recruitment company servicing clients in Melbourne and Regional Victoria, Australia. As a previous IT Manager of a government organisation, Adam brings together a unique blend of real IT and recruitment experience…a rarity in the recruitment world. His 20+ years’ experience allows him to draw upon his large network of 10,000+ IT professionals and provide an exceptional IT recruitment service. Adam is also the host of ‘The Goodes Oil’, a podcast show that interviews Australia’s IT leaders including Chief Information Officers and Chief Technology Officers.
Nathan Alison taught Digital Technologies, VCE Computing and Software Development in Victoria for 11 years before beginning work for DLTV. He brings a background in Computer Systems Engineering and years of hobby coding, as well as a keen desire to help teachers with more complex Computer Science concepts through clear explanations and relevant activities.
This event is made possible by support from the Victorian Department of Education and Training.
top image CC-BY-SA Vector Toons (commons.wikipedia.org)
Join a group of experts to learn about how Minecraft: Education Edition is being used with Primary, Secondary and diverse students in Australia.
During this webinar, hosted by Lauren Arkley from the Department of Education:
Dr Bronwyn Stucky (PhD, Med, BA) is a Global Consultant Specialist in Game Play, Gamification, Communities of Practice and Learning Communities. Bron has been engaged in educational community and gameful practices in learning development for the past 15 years. She has worked to explore virtual worlds, games in learning and how we can cultivate identity, agency, citizenship, leadership, and community. She is a postdoctoral research fellow of the Arizona State University Center for Games & Impact and is global leader in the gamification for community and identity cultivation. She is a global Minecraft mentor and is on the board of several educational game startups. Bron’s overriding drive is to understand how games can support learning and cultivate community for learners and how we foster the next wave of game curious teachers.
Kirsty Bridge is a specialist Digital Technologies teacher at Wallan Primary School from F-6. She has been teaching for ten years and worked as a Digitech specialist for the past three. She is part of the Minecraft EE cluster group, with a particular interest in using Minecraft to teach coding.
Julianne Snowden is a Digital Technologies and VCE Applied Computing teacher at Lyndale Secondary College. She specialises in Game Design, Programming and Robotics. She is a member of the Minecraft EE Cluster group and is working with Newlands Intermediate School in New Zealand to develop an international girls eSports league.
Dr Matthew Harrison is an experienced educator, researcher and digital creator with a keen passion for utilising technology to enhance children's social learning and inclusion. He has taught in Australia, South Korea and the United Kingdom at primary, secondary and tertiary levels.
Matthew is currently coordinating the Autism Intervention program and facilitating the Digital Access and Inclusion Hub at the University of Melbourne Graduate School of Education. His research primarily focuses on inclusive education and the effective use of digital technologies as teaching and learning tools. As a gamer, he has a particular interest in digital games-based learning and intervention.
Jessica Rowlings is a qualified speech and language pathologist and works as a researcher and therapist, with a particular interest in autism and its presentation in women. In her spare time she enjoys sewing, LEGO, video games and playing with her dog.
Lauren Arkley is a Senior Projects Officer in the Digital Learning Services Unit at the Department of Education and Training. She is an experienced primary school teacher and has led the development of the digital technologies curriculum in Scotland.
Troy Waller is a Learning Delivery Specialist & Accessibility Lead for Microsoft Education Australia. He works directly with teachers and school leaders to better reach learning outcomes and transform classroom time through technology. He helps schools plan and implement long to medium-term professional development strategies around the use of educational technologies. He leads both virtual and face-to-face sessions inspiring teachers towards the digital transformation of education.
Troy is passionate about how technology can be used to make classrooms more equitable and inclusive and worked with numerous schools around the country to achieve this. He taught in Asia for over a decade, working for both government and International Schools before returning to Australia in 2012. His knowledge extends from the Australian Curriculum to the International Baccalaureate.
This event was made possible by support from the Victorian Department of Education and Training.
Join us to be part of a discussion around Digital Technologies curriculum implementation in the Early Years. Topics and questions will include:
We invite you to consider these questions before the event and to be actively involved during the webinar.
Following these initial discussions, Catherine and Claire will share a range of resources that have been tried and tested in classes. Ranging from examples with robotics to unplugged activities that can be integrated with topics you may be already teaching. Takeaway these ideas and resources to immediately use back in your classroom, and modify to suit your teaching needs.
Claire Andrewatha is a passionate and dedicated educator with over 10 years’ experience in Humanities and Information Technology, in Primary and Secondary settings. This combination of subjects helps her provide richness and depth when delivering curriculum and making links between concepts and real-world situations. As a teacher and administrator Claire has a solid understanding of the challenges and barriers facing staff and students when learning about and adopting technology. With the advent of COVID-19 we have become more reliant on technology as a tool to continue to deliver our lessons in a meaningful way. Claire has assisted students and teachers to develop a greater understanding of technology and its many applications in creative problem solving.
Use this page to book early for 2021's ACCE online conference. Once booked, you can attend as many sessions as you wish during the conference week.
Booking options include:
More details about the conference to follow.