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A full-day training session to prepare teachers F-10 to teach the Australian Curriculum: Digital Technologies. This workshop provides an introduction of the concepts and goals of the Digital Technologies curriculum, as well as providing teachers with practical programming assistance to deliver the new curriculum in their classrooms.
The workshop involves a curriculum overview adapted for Victorian Curriculum, followed by a programming introduction using the Australian Digital Technologies Challenges developed by the ACA.
Also, discover the wide range of classroom electronics, robotics and online resources available to schools, and receive advice on their various pros and cons.
Digital Technologies Workshops are offered through 2019 by DLTV on behalf of the Australian Computing Academy (for the University of Sydney).
Unplugged cryptography activity (rot cipher)
ACA Challenge - Blockly and Python Chatbot
ACA Challenge - Turtle
Visual and text programming
Coding the BBC micro:bit
Resources and Activities Roadshow
Who Should Attend?
Primary and secondary teachers looking to improve their understanding of the Digital Technologies curriculum
Teachers and technology leaders seeking resources to support the implementation of the curriculum
Nathan Alison, Professional Learning Coordinator, DLTV
Discover the tech already in your hands for addressing differentiation and additional learning needs, improving student outcomes in literacy and numeracy, and building a more equitable learning environment.
This event combines:
Best classroom practice for improving outcomes of students with diverse needs in mainstream classrooms.
Hands-on tools exploration
Learn and experiment with tools like Immersive Reader.
Hear from teachers using technology to address learning needs, diversity and student wellbeing in their schools.
A full-day training session to prepare teachers F-10 to teach the Digital Technologies curriculum. This workshop provides an introduction of the concepts and goals of the curriculum in Australia, as well as providing teachers with practical programming assistance to deliver the new curriculum in their classrooms.
Modifying the A-D and F-2 Digital Technologies curriculum for a range of abilities.
DLTV, AASE Vic, and DTAC Wangaratta are excited to announce a ‘hands-on’ DigiTech workshop for mainstream, special, and severe developmental educators (technology leaders, teachers, and support staff) to see examples of how technology can be adapted to suit diverse learners.
All educators are welcome to get ‘hands-on’ experience with robots and digital tools, as well as resources and lesson ideas targeted at Levels A-D and F-2. There will be a panel of special education and technology experts ready to answer your questions.
mainstream, special, and severe developmental educators wanting to know how to differentiate their digital technology lessons to suit a range of abilities
Click here for a PDF flyer to share this event.
About the presenters
Clark Burt is currently the Digital Technologies teacher at Ashwood School, a school for students with mild intellectual disabilities. He is a former lecturer and tutor at The University of Melbourne, RMIT, and Federation University. Clark is also undertaking his PhD at the University of Melbourne in using multimedia to teach vocabulary to students with literacy learning difficulties. Originally a computer programmer, Clark has been teaching in Secondary, Tertiary, and now Special schools since 2004. He has worked with the Victorian Department of Education developing the Digital Technologies curriculum for levels A – D and has assisted the development of the ‘Digital Literacy’ component of the ABLES program.
Celia Coffa is an experienced educator, eLearning Coach and Google Certified Innovator. In 2015 Celia was awarded the DLTV Educator of the Year Award for her dedication, advocacy and innovation in digital learning and teaching across her school and beyond. Celia is currently working as the Victorian Project Officer for the University of Adelaide CSER (Computer Science Education research) Group. Click here for more about CSER.
Matthew Harrison is an experienced educator, researcher and entrepreneur with a keen passion for utilising technology to enhance children's social learning and creativity. He has taught in Australia, South Korea and the United Kingdom at primary, secondary and tertiary levels. Matthew is currently co-ordinating the Autism Intervention and Digital Thinking programs at the University of Melbourne Graduate School of Education, focusing on inclusive education and the creative use of digital technology as teaching and learning tools. He is currently completing a doctorate examining how cooperative videogames can be used as spaces for developing social skills in children with autism and Down syndrome.
We are grateful to Google who, thanks to their CS Educator PD Grants, has provided funding so that we can host 2-4 workshops across Victoria.
For the first time, DLTV (Digital Learning and Teaching Victoria) and AASE VIC (Australian Association of Special Education Victorian Chapter) are partnering to showcase the potential of digital technologies on meeting a range of abilities in the classroom.
We are proud to announce a series of 'hands-on' DigiTech workshops focused on differentiating DigiTech instruction for Levels A-D and F-2 to regional Victorian educators. The cost is minimal thanks to a generous grant from Google.
A full day bringing together English and Literacy teachers with Digital Technologies teachers to explore interactive fiction and other tools for digital storytelling, and have fun too.
These workshops aim to provide teachers with tools and strategies that can be used in the classroom. Digital Technologies can be seen as an obstacle if you are not tech savvy yourself, but the workshops are designed to give you the skills required to deliver this innovative pedagogical approach.
Digital storytelling combines the art of storytelling with multimedia features, such as photography, animation, audio, coding and video. Researchers have found that student engagement, achievement and motivation are enhanced through integration of such technologies. Digital storytelling is one of the innovative pedagogical approaches that can engage students in deep and meaningful learning. Thus, this approach has the potential to enhance student engagement and provide better educational outcomes for learners.
More info coming soon.
Storytelling with Games
Games can be a fun way to engage students in a storytelling process. “Unplugged” activities are useful for beginning what could become a digital storytelling event.
From PowerPoint to Scratch
Scratch coding is an amazing free resource to develop students imaginations and address key outcomes in the Digital Technologies curriculum. Learn how PowerPoint can be used for Choose Your Own Adventure stories, then boost the interactivity by moving over to Scratch.
Interactive fiction using online tools
Explore what is already online and be able to use these tools in your classroom. Applications such as Twine encourage free-flowing prose and develop algorithmic/instruction thinking with students.
Lower primary: Storytelling and computational thinking with Beebots
Using robots to act out the story is a great way to engage lower primary students in storytelling.
Virtual Reality (VR) and CoSpaces
VR is an amazing tool to be able immerse students in an experience. You can also utilise web tools such as CoSpaces Edu to engage students in storytelling.
Serious Coding for text adventures
- What makes interactive writing different from traditional?
- Game Design principles.
- The Design Thinking process.
- Computational Thinking - where does it fit in interactive fiction?
This event is hosted and co-presented by KIOSC.
This workshop brings together Primary and Secondary teachers and school learning leaders to focus on the thinking skills at the heart of the Victorian Digital Technologies Curriculum, explore links to other learning areas and get hands on with physical tech.
Primary and Secondary teachers looking to improve their understanding of the Digital Technologies curriculum,
Teachers and curriculum leaders looking for ways to connect DigiTech into their classroom through other learning areas.
John Pearce tutors at Deakin University, having spent more than thirty years teaching in primary schools. John’s ongoing interest in the use of ICT across the curriculum has seen him present at local, national and international conferences. Lately he has become interested in the digital curriculum including coding and Makerspaces with a particular emphasis on the classroom implications around these themes.
Nathan Alison taught Digital Technologies, VCE Computing and Software Development in Victoria for 11 years before beginning work for DLTV. He brings a background in Computer Systems Engineering and years of hobby coding, as well as a keen desire to help teachers with more complex Computer Science concepts through clear explanations and relevant activities.
This event was made possible by support from the Victorian Department of Education and Training.
A collaborative professional learning day for teachers of VCE Computing and the new VCE Applied Computing study design 2020-2023. Join with your colleagues and share knowledge about course plans and resources; approaches to teaching and preparing assessment tasks.
The program will cater for all needs, whether you are a 'newbie' to VCE Computing or an experienced hand.
Morning breakout sessions will be offered in Applied Computing Units 1&2, Software Development Units 3&4 and Data Analytics Units 3&4 (formerly Informatics), with a focus on planning, pedagogy and assessment.
Proposed afternoon breakout sessions include relevant hands-on workshops (eg. GUIs in Python, innovative projects with wearable tech) or discussion groups (eg. artificial intelligence, new VCE teachers Q&A).
Schedule available soon.