A full day bringing together English and Literacy teachers with Digital Technologies teachers to explore interactive fiction and other tools for digital storytelling, and have fun too.
These workshops aim to provide teachers with tools and strategies that can be used in the classroom. Digital Technologies can be seen as an obstacle if you are not tech savvy yourself, but the workshops are designed to give you the skills required to deliver this innovative pedagogical approach.
Digital storytelling combines the art of storytelling with multimedia features, such as photography, animation, audio, coding and video. Researchers have found that student engagement, achievement and motivation are enhanced through integration of such technologies. Digital storytelling is one of the innovative pedagogical approaches that can engage students in deep and meaningful learning. Thus, this approach has the potential to enhance student engagement and provide better educational outcomes for learners.
Joel Martin will discuss his experiences as a traditional fiction writer taking on a game writing project as well as the challenges that exist in that space. Interactive stories and games can provide exciting opportunities to tell stories that wouldn't be possible in traditional mediums.
Storytelling with Games
Games can be a fun way to engage students in a storytelling process. “Unplugged” activities are useful for beginning what could become a digital storytelling event.
From PowerPoint to Scratch
Scratch coding is an amazing free resource to develop students imaginations and address key outcomes in the Digital Technologies curriculum. Learn how PowerPoint can be used for Choose Your Own Adventure stories, then boost the interactivity by moving over to Scratch.
Interactive fiction using online tools
Explore what is already online and be able to use these tools in your classroom. Applications such as Twine encourage free-flowing prose and develop algorithmic/instruction thinking with students.
Lower primary: Storytelling and computational thinking with Beebots
Using robots to act out the story is a great way to engage lower primary students in storytelling.
Virtual Reality (VR) and CoSpaces
VR is an amazing tool to be able immerse students in an experience. You can also utilise web tools such as CoSpaces Edu to engage students in storytelling.
Serious Coding for text adventures
- What makes interactive writing different from traditional?
- Game Design principles.
- The Design Thinking process.
- Computational Thinking - where does it fit in interactive fiction?
This event is hosted and co-presented by KIOSC.
Modifying the A-D and F-2 Digital Technologies curriculum for a range of abilities.
Bendigo SDS in Kangaroo Flat - 26-32 Lockwood Rd
Thursday 17th October 9.30 am to 4.00 pm
For the first time, DLTV (Digital Learning and Teaching Victoria) and AASE Vic (Australian Association for Special Education Victorian Chapter) are partnering to showcase the potential of the digital technologies on meeting a range of abilities in the classroom.
We are proud to announce a series of "hands on" DigiTech workshops focused on differentiating DigiTech instructions for levels A-D and F-2 to regional Victorian educators. The cost is minimal thanks to a generous grant from Google.
Who Should Attend?
mainstream, special, and severe developmental educators wanting to know how to differentiate their digital technology lessons to suit a range of abilities
Click here for a PDF flyer to share this event.
About the presenters
Clark Burt is currently the Digital Technologies teacher at Ashwood School, a school for students with mild intellectual disabilities. He is a former lecturer and tutor at The University of Melbourne, RMIT, and Federation University. Clark is also undertaking his PhD at the University of Melbourne in using multimedia to teach vocabulary to students with literacy learning difficulties. Originally a computer programmer, Clark has been teaching in Secondary, Tertiary, and now Special schools since 2004. He has worked with the Victorian Department of Education developing the Digital Technologies curriculum for levels A – D and has assisted the development of the ‘Digital Literacy’ component of the ABLES program.
Celia Coffa is an experienced educator, eLearning Coach and Google Certified Innovator. In 2015 Celia was awarded the DLTV Educator of the Year Award for her dedication, advocacy and innovation in digital learning and teaching across her school and beyond. Celia is currently working as the Victorian Project Officer for the University of Adelaide CSER (Computer Science Education research) Group. Click here for more about CSER.
Matthew Harrison is an experienced educator, researcher and entrepreneur with a keen passion for utilising technology to enhance children's social learning and creativity. He has taught in Australia, South Korea and the United Kingdom at primary, secondary and tertiary levels. Matthew is currently co-ordinating the Autism Intervention and Digital Thinking programs at the University of Melbourne Graduate School of Education, focusing on inclusive education and the creative use of digital technology as teaching and learning tools. He is currently completing a doctorate examining how cooperative videogames can be used as spaces for developing social skills in children with autism and Down syndrome.
We are grateful to Google who, thanks to their CS Educator PD Grants, has provided funding so that we can host 2-4 workshops across Victoria.
This workshop brings together Primary and Secondary teachers and school learning leaders to focus on the thinking skills at the heart of the Victorian Digital Technologies Curriculum, explore links to other learning areas and get hands on with physical tech.
Primary and Secondary teachers looking to improve their understanding of the Digital Technologies curriculum,
Teachers and curriculum leaders looking for ways to connect DigiTech into their classroom through other learning areas.
John Pearce tutors at Deakin University, having spent more than thirty years teaching in primary schools. John’s ongoing interest in the use of ICT across the curriculum has seen him present at local, national and international conferences. Lately he has become interested in the digital curriculum including coding and Makerspaces with a particular emphasis on the classroom implications around these themes.
Nathan Alison taught Digital Technologies, VCE Computing and Software Development in Victoria for 11 years before beginning work for DLTV. He brings a background in Computer Systems Engineering and years of hobby coding, as well as a keen desire to help teachers with more complex Computer Science concepts through clear explanations and relevant activities.
This event was made possible by support from the Victorian Department of Education and Training.
A collaborative professional learning day for teachers of VCE Computing and the new VCE Applied Computing study design 2020-2023. Join with your colleagues and share knowledge about course plans and resources; approaches to teaching and preparing assessment tasks.
The program will cater for all needs, whether you are a 'newbie' to VCE Computing or an experienced hand.
Morning breakout sessions will be offered in Applied Computing Units 1&2, Software Development Units 3&4 and Data Analytics Units 3&4 (formerly Informatics), with a focus on planning, pedagogy and assessment.
Proposed afternoon breakout sessions include relevant hands-on workshops (eg. GUIs in Python, innovative projects with wearable tech) or discussion groups (eg. artificial intelligence, new VCE teachers Q&A).
Full schedule available soon.