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    • 9 Oct 2019
    • 9:15 AM - 3:00 PM
    • KIOSC, Swinburne University of Technology, 369 Stud Road, Wantirna
    • 21
    Register

    A full day bringing together English and Literacy teachers with Digital Technologies teachers to explore interactive fiction and other tools for digital storytelling, and have fun too.

    These workshops aim to provide teachers with tools and strategies that can be used in the classroom. Digital Technologies can be seen as an obstacle if you are not tech savvy yourself, but the workshops are designed to give you the skills required to deliver this innovative pedagogical approach.

    SUITABLE FOR:

    • primary and secondary teachers,
    • English and Literacy teachers,
    • Digital Technologies teachers and curriculum / learning heads.


    Digital storytelling combines the art of storytelling with multimedia features, such as photography, animation, audio, coding and video. Researchers have found that student engagement, achievement and motivation are enhanced through integration of such technologies. Digital storytelling is one of the innovative pedagogical approaches that can engage students in deep and meaningful learning.  Thus, this approach has the potential to enhance student engagement and provide better educational outcomes for learners.


    KEYNOTE:


    Joel Martin will discuss his experiences as a traditional fiction writer taking on a game writing project as well as the challenges that exist in that space. Interactive stories and games can provide exciting opportunities to tell stories that wouldn't be possible in traditional mediums.


    WORKSHOPS:

    Storytelling with Games

    Games can be a fun way to engage students in a storytelling process. “Unplugged” activities are useful for beginning what could become a digital storytelling event.
     
    From PowerPoint to Scratch
    Scratch coding is an amazing free resource to develop students imaginations and address key outcomes in the Digital Technologies curriculum. Learn how PowerPoint can be used for Choose Your Own Adventure stories, then boost the interactivity by moving over to Scratch. 
     
    Interactive fiction using online tools
    Explore what is already online and be able to use these tools in your classroom. Applications such as Twine encourage free-flowing prose and develop algorithmic/instruction thinking with students.
     
    Lower primary: Storytelling and computational thinking with Beebots

    Using robots to act out the story is a great way to engage lower primary students in storytelling.
     

    Virtual Reality (VR) and CoSpaces
    VR is an amazing tool to be able immerse students in an experience. You can also utilise web tools such as CoSpaces Edu to engage students in storytelling.

    Serious Coding for text adventures
    (Available based on demand) If you want your students to create interactive fiction with general-purpose languages like Python or Javascript then this workshop will assist with resources and ideas.

     
    Discussion Groups

    - What makes interactive writing different from traditional?

    - Game Design principles.

    - The Design Thinking process.

    - Computational Thinking - where does it fit in interactive fiction?


    This event is hosted and co-presented by KIOSC.


    • 17 Oct 2019
    • 9:30 AM - 4:00 PM
    • Bendigo SDS in Kangaroo Flat - 26-32 Lockwood Rd
    • 35



    Modifying the A-D and F-2 Digital Technologies curriculum for a range of abilities.

    Bendigo SDS in Kangaroo Flat - 26-32 Lockwood Rd

    Thursday 17th October 9.30 am to 4.00 pm

    For the first time, DLTV (Digital Learning and Teaching Victoria) and AASE Vic (Australian Association for Special Education Victorian Chapter) are partnering to showcase the potential of the digital technologies on meeting  a range of abilities in the classroom.

    We are proud to announce a series of "hands on" DigiTech workshops focused on differentiating DigiTech instructions for levels A-D and F-2 to regional Victorian educators. The cost is minimal thanks to a generous grant from Google.



    Who Should Attend?

    • mainstream, special, and severe developmental educators wanting to know how to differentiate their digital technology lessons to suit a range of abilities

    • technology leaders, teachers, and support staff

    Click here for a PDF flyer to share this event.


    About the presenters

    Clark Burt is  currently the Digital Technologies teacher at Ashwood School, a school for students with mild intellectual disabilities. He is a former lecturer and tutor at The University of Melbourne, RMIT, and Federation University. Clark is also undertaking his PhD at the University of Melbourne in using multimedia to teach vocabulary to students with literacy learning difficulties. Originally a computer programmer, Clark has been teaching in Secondary, Tertiary, and now Special schools since 2004. He has worked with the Victorian Department of Education developing the Digital Technologies curriculum for levels A – D and has assisted the development of the ‘Digital Literacy’ component of the ABLES program.


    Celia Coffa is an experienced educator, eLearning Coach and Google Certified Innovator. In 2015 Celia was awarded the DLTV Educator of the Year Award for her dedication, advocacy and innovation in digital learning and teaching across her school and beyond. Celia is currently working as the Victorian Project Officer for the University of Adelaide CSER (Computer Science Education research) Group. Click here for more about CSER.


    Matthew Harrison is an experienced educator, researcher and entrepreneur with a keen passion for utilising technology to enhance children's social learning and creativity. He has taught in Australia, South Korea and the United Kingdom at primary, secondary and tertiary levels. Matthew is currently co-ordinating the Autism Intervention and Digital Thinking programs at the University of Melbourne Graduate School of Education, focusing on inclusive education and the creative use of digital technology as teaching and learning tools. He is currently completing a doctorate examining how cooperative videogames can be used as spaces for developing social skills in children with autism and Down syndrome.


    We are grateful to Google who, thanks to their CS Educator PD Grants, has provided funding so that we can host 2-4 workshops across Victoria.


    • 21 Oct 2019
    • 9:30 AM - 3:00 PM
    • Shepparton High School, 31-71 Hawdon Street, Shepparton
    • 25
    Register

    This workshop brings together Primary and Secondary teachers and school learning leaders to focus on the thinking skills at the heart of the Victorian Digital Technologies Curriculum, explore links to other learning areas and get hands on with physical tech.

    • clarify how ICT capabilities are different from Digital Technologies,
    • dive into Computational Thinking and Systems Thinking to gain a better grasp of these core skills,
    • discover and share how the DigiTech curriculum and Design Thinking can connect to other learning areas,
    • try your hand at coding with robots and electronics appropriate for the year levels you teach,
    • identify a range of online and offline resources to help you deliver Digital Technologies in your classroom.


    Who Should Attend?

    • Primary and Secondary teachers looking to improve their understanding of the Digital Technologies curriculum,

    • Teachers and curriculum leaders looking for ways to connect DigiTech into their classroom through other learning areas.


    About the presenters

    John Pearce tutors at Deakin University, having spent more than thirty years teaching in primary schools. John’s ongoing interest in the use of ICT across the curriculum has seen him present at local, national and international conferences. Lately he has become interested in the digital curriculum including coding and Makerspaces with a particular emphasis on the classroom implications around these themes.


    Nathan Alison taught Digital Technologies, VCE Computing and Software Development in Victoria for 11 years before beginning work for DLTV. He brings a background in Computer Systems Engineering and years of hobby coding, as well as a keen desire to help teachers with more complex Computer Science concepts through clear explanations and relevant activities.


    This event was made possible by support from the Victorian Department of Education and Training. 

    • 23 Oct 2019
    • 9:30 AM - 3:00 PM
    • Traralgon College, Junior Campus, Corner Liddiard Road and Shakespeare Street, Traralgon
    • 21
    Register

    This workshop brings together Primary and Secondary teachers and school learning leaders to focus on the thinking skills at the heart of the Victorian Digital Technologies Curriculum, explore links to other learning areas and get hands on with physical tech.

    • clarify how ICT capabilities are different from Digital Technologies,
    • dive into Computational Thinking and Systems Thinking to gain a better grasp of these core skills,
    • discover and share how the DigiTech curriculum and Design Thinking can connect to other learning areas,
    • try your hand at coding with robots and electronics appropriate for the year levels you teach,
    • identify a range of online and offline resources to help you deliver Digital Technologies in your classroom.


    Who Should Attend?

    • Primary and Secondary teachers looking to improve their understanding of the Digital Technologies curriculum,

    • Teachers and curriculum leaders looking for ways to connect DigiTech into their classroom through other learning areas.


    About the presenters

    John Pearce tutors at Deakin University, having spent more than thirty years teaching in primary schools. John’s ongoing interest in the use of ICT across the curriculum has seen him present at local, national and international conferences. Lately he has become interested in the digital curriculum including coding and Makerspaces with a particular emphasis on the classroom implications around these themes.


    Nathan Alison taught Digital Technologies, VCE Computing and Software Development in Victoria for 11 years before beginning work for DLTV. He brings a background in Computer Systems Engineering and years of hobby coding, as well as a keen desire to help teachers with more complex Computer Science concepts through clear explanations and relevant activities.


    This event was made possible by support from the Victorian Department of Education and Training. 

    • 25 Oct 2019
    • 9:30 AM - 3:00 PM
    • Vermont Secondary College, 27-63 Morack Rd, Vermont
    • 15
    Register

    This workshop brings together Primary and Secondary teachers and school learning leaders to focus on the thinking skills at the heart of the Victorian Digital Technologies Curriculum, explore links to other learning areas and get hands on with physical tech.

    • clarify how ICT capabilities are different from Digital Technologies,
    • dive into Computational Thinking and Systems Thinking to gain a better grasp of these core skills,
    • discover and share how the DigiTech curriculum and Design Thinking can connect to other learning areas,
    • try your hand at coding with robots and electronics appropriate for the year levels you teach,
    • identify a range of online and offline resources to help you deliver Digital Technologies in your classroom.


    Who Should Attend?

    • Primary and Secondary teachers looking to improve their understanding of the Digital Technologies curriculum,

    • Teachers and curriculum leaders looking for ways to connect DigiTech into their classroom through other learning areas.


    About the presenters

    John Pearce tutors at Deakin University, having spent more than thirty years teaching in primary schools. John’s ongoing interest in the use of ICT across the curriculum has seen him present at local, national and international conferences. Lately he has become interested in the digital curriculum including coding and Makerspaces with a particular emphasis on the classroom implications around these themes.


    Nathan Alison taught Digital Technologies, VCE Computing and Software Development in Victoria for 11 years before beginning work for DLTV. He brings a background in Computer Systems Engineering and years of hobby coding, as well as a keen desire to help teachers with more complex Computer Science concepts through clear explanations and relevant activities.


    This event was made possible by support from the Victorian Department of Education and Training. 

    • 8 Nov 2019
    • 9:00 AM - 3:30 PM
    • Jasper Hotel, 489 Elizabeth St, Melbourne CBD
    • 4
    Register

    A collaborative professional learning day for teachers of VCE Computing and the new VCE Applied Computing study design 2020-2023. Join with your colleagues and share knowledge about course plans and resources; approaches to teaching and preparing assessment tasks.

    The program will cater for all needs, whether you are a 'newbie' to VCE Computing or an experienced hand.

    Morning breakout sessions will be offered in Applied Computing Units 1&2, Software Development Units 3&4 and Data Analytics Units 3&4 (formerly Informatics), with a focus on planning, pedagogy and assessment.

    Proposed afternoon breakout sessions include relevant hands-on workshops (eg. GUIs in Python, innovative projects with wearable tech) or discussion groups (eg. artificial intelligence, new VCE teachers Q&A).

    Full schedule available soon.

Past events

5 Sep 2019 Digital Technologies for Diverse Learners
4 Sep 2019 Digital Technologies Curriculum and Skills Workshop
27 Aug 2019 Digital Technologies Curriculum and Skills Workshop
22 Aug 2019 Digital Technologies for Diverse Learners
22 Aug 2019 Digital Technologies Curriculum and Skills Workshop
19 Aug 2019 Digital Technologies Curriculum and Skills Workshop
16 Aug 2019 Inclusive Literacy and Numeracy tools for all
8 Aug 2019 Digital Technologies Curriculum and Skills Workshop
6 Aug 2019 Digital Technologies Curriculum and Skills Workshop
26 Jul 2019 DigiCon19- Friday only
25 Jul 2019 DigiCon19- Thursday only
25 Jul 2019 DigiCon19- Two day registrations
24 Jun 2019 Digital Technologies Curriculum and Skills Workshop
14 Jun 2019 Do more with the BBC micro:bit
7 Jun 2019 Computational Thinking in Python
30 May 2019 Digital Technologies Curriculum and Skills Workshop
8 May 2019 2019 DLTV Annual General Meeting
29 Mar 2019 Getting started with the BBC micro:bit
20 Mar 2019 Beginning General Purpose Coding in JavaScript
15 Mar 2019 Scratch the itch! Exploring computational thinking through Scratch
8 Mar 2019 VCE Computing Unit 1&2 Workshop
6 Mar 2019 VCE Informatics Workshop
4 Mar 2019 VCE Software Development Workshop
22 Feb 2019 Python for First time Coding Teachers
12 Dec 2018 So you're teaching DigiTech - Getting to know the Digital Technologies curriculum for 7-10
10 Dec 2018 Making connections: DigiTech Across the Curriculum
3 Dec 2018 Webinar: Makerspaces in Primary School Settings
30 Nov 2018 Wrangling data with Python
25 Oct 2018 Coding and physical tech with the BBC micro:bit
23 Oct 2018 Digital Technologies Curriculum and Skills Workshop
22 Oct 2018 Digital Technologies Curriculum and Skills Workshop
18 Oct 2018 Everybody Dance Nao 2018- Team registrations
17 Oct 2018 'Everybody Dance NAO’ – A free animation and coding session for teachers.
17 Oct 2018 Computational Thinking in Python
12 Oct 2018 VR and AR for Secondary Digital Technologies
12 Sep 2018 Webinar: Everybody Dance Nao
27 Aug 2018 Digital Technologies Curriculum and Skills Workshop
24 Aug 2018 Digital Technologies Curriculum and Skills Workshop
22 Aug 2018 Digital Literacy & Creativity in Victorian Classrooms with Adobe
21 Aug 2018 Digital Technologies Education Ballarat- Networking Event
21 Aug 2018 Digital Literacy & Creativity in Victorian Classrooms with Adobe
10 Aug 2018 Python for First time Coding Teachers
8 Aug 2018 Digital Technologies Curriculum and Skills Workshop 18FTF3AUG08
27 Jul 2018 DigiCon18- Friday July 27 registration
26 Jul 2018 DigiCon18- Thursday July 26 registration
26 Jul 2018 DigiCon18- Two day registrations
21 Jun 2018 Getting to the root of effective STEM education (Webinar)
20 Jun 2018 Creating Digital Solutions with physical tech
18 Jun 2018 Digital Technologies for students working at Levels A-2
7 Jun 2018 Webinar: Digital Devices in the Digital Technologies curriculum (F-10)
4 Jun 2018 Beginning General Purpose Coding for Secondary Years - Python
29 May 2018 Arduino and BBC micro:bit skills for the Digital Technologies curriculum
24 May 2018 Beginning General Purpose Coding for Secondary Years - JavaScript
22 May 2018 Object Oriented Programming for Year 9/10 and VCE
21 May 2018 Beginning General Purpose Coding for Secondary Years
16 May 2018 Digital Literacy & Creativity in Victorian Classrooms with Adobe
15 May 2018 Digital Literacy & Creativity in Victorian Classrooms with Adobe
11 May 2018 Beginning General Purpose Coding for Secondary Years
9 May 2018 Annual General Meeting 2018
3 May 2018 Webinar: Planning and Assessment in the Digital Technologies curriculum (F-10)
27 Apr 2018 Python for First time Coding Teachers
24 Apr 2018 Webinar: Developing the Digital Technologies Curriculum
15 Mar 2018 Webinar: Programming in the Digital Technologies curriculum (F-10)
5 Mar 2018 VCE Computing Day
8 Feb 2018 Webinar: Introduction to the Digital Technologies curriculum (F-10)
8 Dec 2017 Creativity & computing in education with Linda Liukas
23 Nov 2017 Webinar: Digital Technologies: Evaluation of 2017 and planning for 2018 (F-10)
16 Nov 2017 Miss Makes Code
13 Nov 2017 Introduction to STEAM-based Computer Game Design
19 Oct 2017 Webinar: Creating Digital Solutions: Programming languages in the Digital Technologies curriculum (F-10)
14 Sep 2017 Curriculum Planning for Digital Technologies (F-10)
4 Sep 2017 The DigiTech Curriculum for students with diverse learning needs
25 Aug 2017 Coding, Makerspaces and the Victorian Technologies Curriculum
24 Aug 2017 Introduction to the Digital Technologies curriculum (F-10)
22 Aug 2017 'Everybody Dance NAO’ – A free animation and coding session for teachers.
16 Aug 2017 Sale: Coding, Makerspaces and the Victorian Technologies Curriculum
15 Aug 2017 Sale: Resources for exploring the digital technologies curriculum
1 Aug 2017 Teaching the Digital Technologies Curriculum to Students with Diverse Learning Needs (free webinar)
28 Jul 2017 DigiCon17- Friday registration
27 Jul 2017 DigiCon17- Thursday registration
27 Jul 2017 DigiCon17- Two day registration
4 Jul 2017 Kickstart your Digital Technologies learning
19 Jun 2017 Developing Assessment tasks for Unit 4, Outcome 2 Informatics
8 Jun 2017 Shepparton: Resources for exploring the digital technologies curriculum
8 Jun 2017 Shepparton: Coding, Makerspaces and the Victorian Technologies Curriculum
7 Jun 2017 Bendigo: Resources for exploring the digital technologies curriculum
29 May 2017 Annual General Meeting
29 May 2017 Primary Conference- STEM in the Outdoors
23 May 2017 Resources for exploring the digital technologies curriculum
18 May 2017 Exploring the Primary Digital Technologies curriculum with VCAA (free webinar)
8 May 2017 Robots in the Australian Classroom (free webinar)
1 May 2017 Exploring the DigiTech curriculum through inquiry learning (free webinar)
20 Apr 2017 Digital Technologies curriculum overview (free webinar)
3 Mar 2017 VCE Computing Day


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