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All workshops and webinars

    • 16 Aug 2022
    • 1:30 PM - 3:30 PM
    • KIOSC, Swinburne University of Technology, 369 Stud Road, Wantirna
    • 16

    Please note, this workshop has been cancelled. It may be rescheduled in Term Four, or converted to an online format. As schools continue to struggle with CRT shortages, we are experiencing lower than usual registrations for face-to-face events.


    As part of celebrating Science Week at KIOSC, DLTV presents two 1-hour sessions on Digital Technologies + Science and Digital Technologies + Maths.

    Whether playing a game, flying a drone, or just being on social media, today’s students are constantly interacting through the digital world. They engage heavily with technology in and outside of school, and teachers need to be harnessing this engagement to improve learning in all classrooms. We are no longer in the era of DigiTech being taught just in the computer lab.

    Participants in these one-hour workshops will explore why Digital Technologies is a vital area for their students and will develop their ability to articulate the Digital Technologies and Digital Literacies Curricula and be an exemplar of change within their school. A curriculum walk-through with practical activities to enhance concepts will be undertaken. Opportunity for further investigation relevant to the teachers of Mathematics and Science will be provided.

    Pedagogical models will be used as a self and whole school reflection tool for participants. How Digital Technologies and the Digital Literacies can be used across the Mathematics and Science subject areas will be a feature of the workshop. Excellent resources exploring career opportunities for students considering a career in Digital Technologies fields will also be shared.

    This workshop is specifically designed to expand and sharpen knowledge, skills and dispositions of the Digital Technologies curriculum and best practice pedagogy in Science and Mathematics.


    How it works

    Participants can come for one or both sessions:

    • 1:30pm - 2:30pm: DigiTech and Science
    • 2:30pm - 3:30pm: DigitTech and Mathematics

    Examples and content will focus on the middle years (5-8) primarily.


    Who
     Should Attend?

    • Digital Technologies specialists and learning leaders

    • Primary and Secondary Science teachers (1:30 - 2:30pm)

    • Primary and Secondary Mathematics teachers (2:30 - 3:30pm)


    About the presenters

    Daryl English has held a range of eLearning related positions, as a teacher of ICT, Ultranet Coach, 1:1 Project Officer for the DET, and as an eLearning coach. His most recent and exciting work was as Assistant Principal 21st Century Learning at a large P-9 College in Melbourne’s West. Daryl is a highly skilled presenter in the field of Digital Education including presentations at BETT Singapore, Edutech Sydney and FutureSchools.


    Nathan Alison taught Digital Technologies, VCE Computing and Software Development in Victoria for 11 years before beginning work as Professional Learning Coordinator for DLTV. He brings a background in Computer Systems Engineering and years of hobby coding, as well as a keen desire to help teachers with more complex Computer Science concepts through clear explanations and relevant activities.


    APST standards addressed in this workshop:



    Digital Technologies curriculum strands addressed:



    COVID-safe notice

    DLTV follows up-to-date state government health recommendations for all face-to-face events.

    • Social distancing is in place, as required.
    • We supply hand sanitiser and facemasks (if required).
    • All surfaces are cleaned and sanitised before and after events.
    • Records of all attendees and contact details are retained for contact purposes.

    If you have any concerns or questions about an event, please contact us.


    This event is funded by Google Educator PD grants.

    • 17 Aug 2022
    • 9 Sep 2022
    • 5 sessions
    • Online sessions: joining details after registration
    Register

    What's changed in the new Version 9 Australian Curriculum: Digital Technologies?

    What is Digital Literacy all about, and how is it different from ICT?

    What are the new connections with other learning areas like Mathematics?


    Co-hosted by DLTV and Grok Academy, this series of short, weekly webinars will discuss the way the Digital Technologies learning area has evolved with the introduction of Australian Curriculum V9 in 2022, and also explore the general capability: Digital Literacy.

    We've broken the DT topics into four main areas with titles familiar to Victorian teachers.

    Register once and attend as many sessions as you like for free:

    • Wed 17 Aug (4-4:30pm):  Digital Systems and security
    • Wed 24 Aug (4-4:30pm) Data: representing, acquiring, analysing and communicating
    • Wed 31 Aug (4-4:30pm) Algorithms and User Experience
    • Wed 7 Sep (4-4:30pm) Creating Digital Solutions: define, design, develop, evaluate & impact
    • Fri 9 Sep (4-5pm):  Digital Literacy general capability 


    How is this presented?

      This is a series of free, online webinars.

      The first four sessions will be presented as a pre-recorded informative discussion, with live Q&A throughout. The final session is a live webinar.


      Who Should Attend?

      • Primary and Secondary teachers

      • Digital Technologies / ICT specialists and curriculum leaders

      • Principals and learning leaders


      About the presenters and hosts

      Bruce Fuda is Head of Education (Curriculum) at Grok Academy. Bruce has over 16 years experience working in education and teacher training, teaching all years levels from Year 6 through 12, and working with both pre- and in-service teachers. Bruce was a member of the advisory group for the writing of the Australian Curriculum: Technologies, and later joined the writing team for Digital Technologies during the consultation and review process.

      Bruce participates in all sessions in this series.


      Paula Christophersen is the former Digital Technologies Curriculum Manager, Victorian Curriculum and Assessment Authority, and is a co-writer of the Australian Digital Technologies Curriculum and the ICT general capability. She has presented at state, national and international conferences in the areas of ICT, Digital Technologies and senior secondary IT. Paula is a lifetime member of Digital Learning and Teaching Victoria and the recipient of the Dorothy Hoddinott Medal (2014) for outstanding lifetime achievement, awarded by the Australian Professional Teachers Association.

      Paula participates in the pre-recorded discussion used in the first four sessions in this series.


      Anna Kinnane is one of the writers of the Australian Curriculum, Digital Technologies, and is passionate about supporting teachers to further develop their skills and understandings of this curriculum. As an educator with over 30 years’ experience working in education, Anna also developed and led the implementation of the Queensland Student ICT Expectations P-12 and in her recent role at the Queensland College of Teachers worked with preservice teachers and fully registered teachers to support them to further develop their digital literacy skills.


      Nathan Alison taught Digital Technologies, VCE Computing and Software Development in Victoria for 11 years before beginning work as Professional Learning Coordinator at DLTV. 

      Nathan participates in all sessions in this series.

      • 18 Aug 2022
      • 4:00 PM - 5:00 PM
      • Online webinar: joining details after registration
      Register

      Are you looking to build a more inclusive school community? Are you wanting to find ways to support your students who love gaming but struggle to find friends?

      Join this session as we explore the fundamentals of starting an inclusive gaming group in your school. We can use carefully selected games and 'Gamer Culture' as a starting point for strength and interest-based support programs that will help all students to develop communication skills, find friends with common interests and develop a sense of belonging to their community. 

      This webinar will provide an introduction to 'digital games-based support programs' and is accessible to people with all levels of gaming knowledge. Included in this session will be an overview of the types of games and and gaming systems that have been found to create the conditions for collaboration, the role of the teaching staff during play and practical advice on how to talk with your school leadership and parents about 'gaming for good'.


        About the presenter

        Dr. Matthew Harrison is an experienced educator, researcher and digital creator with a keen passion for utilising technology to enhance social capacity building, connectedness and inclusion. He has taught in Australia, South Korea and the United Kingdom at primary, secondary and tertiary levels. Matthew is currently coordinating Autism Intervention within the Master of Learning Intervention, and is the Co-Director of Student Experience at the University of Melbourne Graduate School of Education. His research primarily focuses on inclusive education and the effective use of digital technologies as teaching and learning tools. As a gamer, he has a particular interest in digital games-based learning and intervention.

        Matthew's PhD thesis examined how cooperative video games can be used as spaces for developing social capabilities for students with disabilities and neurological differences. Building from this innovative research he co-founded Next Level Collaboration, an inclusive community for neurodiverse children that uses cooperative video games to build confidence and social capabilities.

        • 25 Aug 2022
        • 1:00 PM - 4:00 PM
        • Shepparton Art Museum, 530 Wyndham St, Shepparton
        • 12
        Register

        Advancements in technology have profoundly impacted contemporary art, encouraging artists to incorporate technology as part of their art or enable them to manipulate materials in new ways. In doing so, we see a shift in the emphasis from traditional applications of the technology onto more expressive qualities, often allowing for different kinds of innovation.

        This is one in a series of free, afternoon workshops across galleries throughout Victoria. The primary focus of these workshops will be in first learning basic block coding (visual programming language) then using it to interface with micro:bits (popular classroom electronics) to program artworks that move, light up in response to user input. By exploring these concepts contextually within galleries we hope to help demystify technology integrations and boost teacher confidence in using them in a visual art setting. The workshop will be largely hands-on learning with opportunities for reflection on classroom practice.


        About the facilitator

        Steve Marks is a Life Member of Art Education Victoria (AEV). While holding the position of president at AEV, Steve programmed, hosted, and ran professional development for the organisation. He has a passion for physical computing and providing students with opportunities to create fun interactive artworks with technology. Currently he is a Creative Technology Leader at Mount Scopus Memorial College.




        Who Should Attend?

        • Primary teachers of the Arts and Technologies

        • Learning leaders and Digital Technologies specialists


        APST standards addressed in this workshop:



        Digital Technologies curriculum strands addressed:



        COVID-safe notice

        DLTV follows up-to-date state government health recommendations for all face-to-face events.

        • Social distancing is in place, as required.
        • We supply hand sanitiser and facemasks (if required).
        • All surfaces are cleaned and sanitised before and after events.
        • Records of all attendees and contact details are retained for contact purposes.

        If you have any concerns or questions about an event, please contact us.


        This event is funded by Google Educator PD grants.

        • 26 Aug 2022
        • 9:30 AM - 3:30 PM
        • DLTV Training Centre, 61 Blyth Street, Brunswick
        • 10
        Register

        The first in a series of hackathons for STEM and Digital Technologies teachers. (See also Primary Years Robotics, 8 Sep.)

        This event focuses on student product prototyping with two of the most classroom-friendly tools: MakeDo cardboard building and micro:bit. Participants will use a Design Thinking framework to make solutions for a specific need.

        At each hackathon, participants are invited to bring along tools and examples from their own schools to share. The day includes a presentation, a team challenge and opportunities for networking.


        Who Should Attend?

        • Teachers of Years 5-10

        • STEM teachers

        • Digital Technologies specialists and learning leaders


        Standard hackathon day outline

        • 9:30am Welcome and connect time
        • 10:00am Presentation on classroom technology, pedagogy and/or project from teacher or expert
        • 10:45am Networking, resource and expertise sharing + Morning Tea
        • 11:30am Team challenge introduction and planning session
        • 12:30pm Lunch
        • 1:15pm Work on team challenge
        • 3:00pm Demonstrations and show-and-tell


        About the facilitators

        Sanjin Dedic is a robotics engineer and an experienced educator in the field of Digital Technologies. Throughout his teaching career Sanjin has been at the forefront of the latest educational technologies, in 2013 he brought Arduino, 3D printing and the make movement ethos into the classroom, he since authored Python curriculum in use by dozens of Victorian schools and co-authored a book on the BBC micro:bit, both aimed at students in Years 7-10. He currently teaches at the King David School in Melbourne and works with Digital Learning and Teaching Victoria, Teacher Training Australia and The Digital Technologies Hub to share the latest in educational technology and pedagogical approaches with fellow teachers.


        Nathan Alison taught Digital Technologies, VCE Computing and Software Development in Victoria for 11 years before beginning work for DLTV. He brings a background in Computer Systems Engineering and years of hobby coding, as well as a keen desire to help teachers with more complex Computer Science concepts through clear explanations and relevant activities.


        APST standards addressed in this workshop:



        Digital Technologies curriculum strands addressed:


        COVID-safe notice

        DLTV follows up-to-date state government health recommendations for all face-to-face events.

        • Social distancing is in place, as required.
        • We supply hand sanitiser and facemasks (if required).
        • All surfaces are cleaned and sanitised before and after events.
        • Records of all attendees and contact details are retained for contact purposes.

        If you have any concerns or questions about an event, please contact us.


        This event is funded by Google Educator PD grants.

        • 1 Sep 2022
        • 1:00 PM - 4:00 PM
        • Mornington Peninsula Regional Gallery, Civic Reserve, Dunns Rd, Mornington
        • 7
        Register

        Advancements in technology have profoundly impacted contemporary art, encouraging artists to incorporate technology as part of their art or enable them to manipulate materials in new ways. In doing so, we see a shift in the emphasis from traditional applications of the technology onto more expressive qualities, often allowing for different kinds of innovation.

        This is one in a series of free, afternoon workshops across galleries throughout Victoria. The primary focus of these workshops will be in first learning basic block coding (visual programming language) then using it to interface with micro:bits (popular classroom electronics) to program artworks that move, light up in response to user input. By exploring these concepts contextually within galleries we hope to help demystify technology integrations and boost teacher confidence in using them in a visual art setting. The workshop will be largely hands-on learning with opportunities for reflection on classroom practice.


        About the facilitator

        Steve Marks is a Life Member of Art Education Victoria (AEV). While holding the position of president at AEV, Steve programmed, hosted, and ran professional development for the organisation. He has a passion for physical computing and providing students with opportunities to create fun interactive artworks with technology. Currently he is a Creative Technology Leader at Mount Scopus Memorial College.




        Who Should Attend?

        • Primary teachers of the Arts and Technologies

        • Learning leaders and Digital Technologies specialists


        APST standards addressed in this workshop:



        Digital Technologies curriculum strands addressed:



        COVID-safe notice

        DLTV follows up-to-date state government health recommendations for all face-to-face events.

        • Social distancing is in place, as required.
        • We supply hand sanitiser and facemasks (if required).
        • All surfaces are cleaned and sanitised before and after events.
        • Records of all attendees and contact details are retained for contact purposes.

        If you have any concerns or questions about an event, please contact us.


        This event is funded by Google Educator PD grants.

        • 8 Sep 2022
        • 9:30 AM - 3:30 PM
        • DLTV Training Centre, 61 Blyth Street, Brunswick
        • 19
        Register

        This day is part of a series of hackathons for STEM and Digital Technologies teachers. (See also Prototyping with cardboard and code: Years 5-10, 26 Aug.)

        This event focuses on robotics tools and projects in Primary Years, from Dash and Dot to LEGO, micro:bit and Hummingbird.

        How can teachers make the most of these powerful tools to challenge students' design thinking and coding skills, getting beyond the step-by-step instructions that come with the kit?

        At each hackathon, participants are invited to bring along hardware and examples from their own schools to share. The day includes a presentation, a team challenge and opportunities for networking. 


        Who Should Attend?

        • Teachers of Years 5-10

        • STEM teachers

        • Digital Technologies specialists and learning leaders


        Standard hackathon day outline

        • 9:30am Welcome and connect time
        • 10:00am Presentation on classroom technology, pedagogy and/or project from teacher or expert
        • 10:45am Networking, resource and expertise sharing + Morning Tea
        • 11:30am Team challenge introduction and planning session
        • 12:30pm Lunch
        • 1:15pm Work on team challenge
        • 3:00pm Demonstrations and show-and-tell


        About the facilitators

        Allen Dickson is an educator with a passion for ensuring learning is innovative, practical and enjoyable. A teacher for nearly 30 years, he has combined classroom teaching with presenting professional development (Pearson, Oxford, CSA) and educational consultancy. Specialising in Digital Technologies and in extending and challenging gifted learners, Allen is the Victorian program coordinator for G.A.T.E.WAYS. Heavily involved in advising schools in establishing STEM programs, Allen also coordinated the BHCS Partnership Project which resourced developing schools (in Australia and Asia) and guided them through accreditation and program implementation. Allen’s diverse skills have seen him connecting organisations from LEGO to World Vision with educational initiatives, and he runs his own educational consultancy – RethinkPD – where he speaks on a range of specialist issues both in schools and at conferences around the country.


        Nathan Alison taught Digital Technologies, VCE Computing and Software Development in Victoria for 11 years before beginning work for DLTV. He brings a background in Computer Systems Engineering and years of hobby coding, as well as a keen desire to help teachers with more complex Computer Science concepts through clear explanations and relevant activities.


        APST standards addressed in this workshop:



        Digital Technologies curriculum strands addressed:


        COVID-safe notice

        DLTV follows up-to-date state government health recommendations for all face-to-face events.

        • Social distancing is in place, as required.
        • We supply hand sanitiser and facemasks (if required).
        • All surfaces are cleaned and sanitised before and after events.
        • Records of all attendees and contact details are retained for contact purposes.

        If you have any concerns or questions about an event, please contact us.


        This event is funded by Google Educator PD grants.

        • 13 Oct 2022
        • 1:00 PM - 4:00 PM
        • Incinerator Gallery, 180 Holmes Rd, Aberfeldie
        • 8
        Register

        Advancements in technology have profoundly impacted contemporary art, encouraging artists to incorporate technology as part of their art or enable them to manipulate materials in new ways. In doing so, we see a shift in the emphasis from traditional applications of the technology onto more expressive qualities, often allowing for different kinds of innovation.

        This is one in a series of free, afternoon workshops across galleries throughout Victoria. The primary focus of these workshops will be in first learning basic block coding (visual programming language) then using it to interface with micro:bits (popular classroom electronics) to program artworks that move, light up in response to user input. By exploring these concepts contextually within galleries we hope to help demystify technology integrations and boost teacher confidence in using them in a visual art setting. The workshop will be largely hands-on learning with opportunities for reflection on classroom practice.


        About the facilitator

        Steve Marks is a Life Member of Art Education Victoria (AEV). While holding the position of president at AEV, Steve programmed, hosted, and ran professional development for the organisation. He has a passion for physical computing and providing students with opportunities to create fun interactive artworks with technology. Currently he is a Creative Technology Leader at Mount Scopus Memorial College.




        Who Should Attend?

        • Primary teachers of the Arts and Technologies

        • Learning leaders and Digital Technologies specialists


        APST standards addressed in this workshop:



        Digital Technologies curriculum strands addressed:



        COVID-safe notice

        DLTV follows up-to-date state government health recommendations for all face-to-face events.

        • Social distancing is in place, as required.
        • We supply hand sanitiser and facemasks (if required).
        • All surfaces are cleaned and sanitised before and after events.
        • Records of all attendees and contact details are retained for contact purposes.

        If you have any concerns or questions about an event, please contact us.


        This event is funded by Google Educator PD grants.

        • 3 Nov 2022
        • 9:00 AM - 3:30 PM
        • Melbourne Graduate School of Education, Kwong Lee Dow Building, 234 Queensberry Street, Parkville VIC 3053
        • 48
        Register

        This year, our November VCE conference returns to a face-to-face format, hosted at the Melbourne Graduate School of Education in Parkville (with thanks to Melbourne University).

        This is a collaborative professional learning day for teachers of VCE Applied Computing. Join with your colleagues and share knowledge about course plans and resources; approaches to teaching and preparing assessment tasks.

        The day will include breakout sessions for Applied Computing Units 1&2, Software Development Units 3&4 and Data Analytics Units 3&4.

        IMPOSSIBLE TO ATTEND IN PERSON?

        Whilst we are encouraging everybody to first register for this premium face-to-face event, we also invite our remote and rural members to join this special mailing list that will allow us to gauge interest in a hybrid or online option once we have more details. We will keep you posted as this develops.


        Who Should Attend?

        Current and future teachers of Applied Computing Units 1 & 2, Data Analytics and Software Development Units 3 & 4.

        The conference is an opportunity to:

        • get together with other teachers of VCE Applied Computing,
        • reflect on your teaching and planning,
        • discuss and celebrate student work.


        Agenda

        The DLTV VCE Subcommittee will structure the day to cater to meet both the needs of those who are new to VCE Computing and experienced teachers. We especially look forward to preservice and graduate teachers joining us on the day.

        The details of the day's program will become available during Semester Two for those that register in advance.

      Past events

      11 Aug 2022 Digital wellbeing is more than online safety
      4 Aug 2022 Positive influencers - Student voice and social media
      2 Aug 2022 Everyone's a DigiTech teacher: Primary workshop
      28 Jul 2022 Digital Technologies in Contemporary Art
      26 Jul 2022 Everyone's a DigiTech teacher: Primary workshop
      23 Jun 2022 Tinkering and Making with diverse needs students
      21 Jun 2022 Not just Minecraft: Video games as part of learning
      16 Jun 2022 Digital Technologies Regional Workshop (Geelong and Surf Coast)
      9 Jun 2022 Preparing for the classroom of the future
      25 May 2022 Purple Mash: Simple Digital Technologies
      24 May 2022 Step Away from the Essay!: Digital options for engaging lessons
      18 May 2022 Augmented Reality: Looking beyond the Magic
      16 May 2022 Learning from anywhere: Designing a seamless hybrid learning experience
      29 Mar 2022 AI and teaching Digital Technologies
      23 Mar 2022 Supporting students with the Innovative Project (Unit 2 Outcome 1)
      21 Mar 2022 Making use of creative tools for the classroom: Adobe Creative Cloud Express
      16 Mar 2022 The challenge of adding a GUI in Python
      10 Mar 2022 Code testing, tracing and debugging
      1 Dec 2021 Object-oriented Programming: Getting started for Australian teachers
      18 Nov 2021 Maintaining a culture of tech in your school
      5 Nov 2021 VCE Applied Computing Teachers' Conference
      3 Nov 2021 Classroom robotics across learning areas
      28 Oct 2021 Sparking Creativity in any learning area with Adobe’s free tools
      21 Oct 2021 Making DigiTech and ICT mainstream
      7 Oct 2021 VCE Exam Prep: Data Analytics and Software Development
      1 Sep 2021 POSTPONED Cybersecurity: careers and the classroom
      1 Sep 2021 POSTPONED Getting started coding with Python and JavaScript
      31 Aug 2021 POSTPONED Cybersecurity: careers and the classroom
      25 Aug 2021 POSTPONED Cybersecurity - careers and the classroom
      25 Aug 2021 POSTPONED Digital Technologies and Cyber regional day in Warrnambool
      18 Aug 2021 POSTPONED Getting started coding with Python and JavaScript
      11 Aug 2021 POSTPONED Teaching Digital Technologies and cross-curriculum thinking skills
      4 Aug 2021 POSTPONED Making DigiTech and ICT mainstream
      4 Aug 2021 POSTPONED Getting started coding with Python and JavaScript
      29 Jul 2021 POSTPONED Teaching Digital Technologies and cross-curriculum thinking skills
      28 Jul 2021 POSTPONED Making DigiTech and ICT mainstream
      23 Jul 2021 POSTPONED - Teaching Digital Technologies and cross-curriculum thinking skills
      20 May 2021 Cybersecurity - Genius Armoury working with the Autistic Community
      19 May 2021 Making DigiTech and ICT mainstream
      6 May 2021 ICT in the Primary PE Classroom
      23 Mar 2021 VCE Applied Computing Webinars for New Teachers: Units 3 & 4
      15 Mar 2021 SPONSORSHIP - ACCE2021 Virtual Symposium for Digital Technologies and IT Educators
      15 Mar 2021 ACCE2021 Virtual Symposium for Digital Technologies and IT Educators
      10 Mar 2021 VCE Applied Computing Teachers' Webinars: Units 1 & 2
      10 Dec 2020 Teaching Digital Technologies in the Early Years
      3 Dec 2020 Minecraft: Learnings and experiences across Australian classrooms
      2 Dec 2020 Careers in IT: Informing and spurring students at your school
      26 Nov 2020 DLTV Talks Leadership - From Crisis to Collaboration
      17 Nov 2020 Exploring careers in Cybersecurity student webinar
      12 Nov 2020 Student-created multimodal solutions with Adobe Spark
      11 Nov 2020 DLTV Talks Leadership - Cyber Security at your school and beyond
      6 Nov 2020 VCE Applied Computing Teachers' Conference
      29 Oct 2020 Student Publishing - new ways to transform learning in the iPad Classroom
      28 Oct 2020 Quitch - the story of a fun mobile learning platform and its creator
      22 Oct 2020 Unpacking the Digital Technologies Curriculum
      15 Oct 2020 Using Microsoft's Automation Tools to Speed Up Feedback to Students
      14 Oct 2020 Beyond the Basics with GoogleEDU
      3 Sep 2020 From Regional Victoria to the Inner North: school experiences of remote learning during COVID restrictions
      2 Sep 2020 Panel discussion: Overcoming challenges for integrating Digital Technologies at school
      27 Aug 2020 Blended lesson delivery with the SMART Learning Suite Online
      25 Aug 2020 DLTV Talks Leadership- Session 2 Tim Kitchen
      20 Aug 2020 Unlocking the Digital Technologies Hub
      19 Aug 2020 Design Thinking and Making with Victorian schools: A discussion with the FAB9 Makerspace
      18 Aug 2020 DLTV Talks Leadership - Session 1 Steve Brophy
      13 Aug 2020 Explore Maths and Science resources with the Australian Academy of Science
      12 Aug 2020 Collaborative online coding with Kai's Clan: simulating real-world issues
      11 Aug 2020 What makes for good online teaching?
      6 Aug 2020 Applying digital resources to the Secondary Mathematics classroom
      30 Jul 2020 Digital learning showcase with the Department of Education and Training
      23 Jul 2020 The Digital Technologies in Focus project: lessons and learnings for Victorian Schools
      24 Jun 2020 Getting Started with Coding & Algorithmic Thinking in Secondary Science Education
      18 Jun 2020 Robotics and Digital Technologies Curriculum: a practical guide
      17 Jun 2020 Simple and powerful video production with Premiere Rush
      11 Jun 2020 Coding with AI: a sentimental chatbot in Python
      10 Jun 2020 Sparking Digital Creativity with Adobe Spark
      4 Jun 2020 Literacy connections with Digital Technologies
      3 Jun 2020 Exploring careers in Cybersecurity student webinar
      28 May 2020 Numeracy connections with Digital Technologies
      26 May 2020 Resources for online teaching from ACTF and FUSE
      21 May 2020 Digital Technologies: the 3 Ways of Thinking
      20 May 2020 Accessible online teaching - supporting learners with diverse needs
      13 May 2020 Early childhood teachers - connecting with families online
      6 May 2020 Cybersafety when students work from home
      5 May 2020 Digital tool selection and sequencing online learning: a perspective from Virtual School Victoria
      30 Apr 2020 What makes for good online teaching? (repeat session)
      29 Apr 2020 Google Classroom and Meet: Remote Learning for Schools and Teachers
      28 Apr 2020 Microsoft Teams: Remote Learning for Schools and Teachers
      22 Apr 2020 What makes for good online teaching?
      19 Mar 2020 POSTPONED - Implementing DigiTech across the whole curriculum with 2Simple Software
      19 Mar 2020 POSTPONED - Digital Technologies Curriculum and Skills Workshop
      16 Mar 2020 POSTPONED - Getting started with Cybersecurity - classroom activities and careers
      11 Mar 2020 Digital Tech and Design Thinking Across the Curriculum
      6 Mar 2020 Digital Technologies Curriculum and Skills Workshop
      4 Mar 2020 VCE Applied Computing workshop: Units 1&2 + Software Development
      3 Mar 2020 VCE Applied Computing workshop: Units 1&2 + Data Analytics
      2 Mar 2020 Maths and Digital Technologies connections for Primary Educators
      27 Feb 2020 Digital Technologies Curriculum and Skills Workshop
      12 Dec 2019 Digital Technologies Curriculum and Skills Workshop
      5 Dec 2019 Digital Technologies Curriculum and Skills Workshop
      29 Nov 2019 Getting started with Python and JavaScript
      28 Nov 2019 Digital Technologies Curriculum and Skills Workshop
      8 Nov 2019 VCE Applied Computing Day
      25 Oct 2019 Digital Tech and Design Thinking Across the Curriculum
      23 Oct 2019 Digital Tech and Design Thinking Across the Curriculum
      17 Oct 2019 DigiTech for Diverse Learners Regional PD Series
      9 Oct 2019 Tell your own adventure: Combining Literacy with Digital Technologies through interactive fiction
      5 Sep 2019 Digital Technologies for Diverse Learners
      4 Sep 2019 Digital Technologies Curriculum and Skills Workshop
      27 Aug 2019 Digital Technologies Curriculum and Skills Workshop
      22 Aug 2019 Digital Technologies for Diverse Learners
      22 Aug 2019 Digital Technologies Curriculum and Skills Workshop
      19 Aug 2019 Digital Technologies Curriculum and Skills Workshop
      16 Aug 2019 Inclusive Literacy and Numeracy tools for all
      8 Aug 2019 Digital Technologies Curriculum and Skills Workshop
      6 Aug 2019 Digital Technologies Curriculum and Skills Workshop
      26 Jul 2019 DigiCon19- Friday only
      25 Jul 2019 DigiCon19- Thursday only
      25 Jul 2019 DigiCon19- Two day registrations
      25 Jul 2019 DigiCon19- Sponsorship and Display
      24 Jun 2019 Digital Technologies Curriculum and Skills Workshop
      14 Jun 2019 Do more with the BBC micro:bit
      7 Jun 2019 Computational Thinking in Python
      30 May 2019 Digital Technologies Curriculum and Skills Workshop
      29 Mar 2019 Getting started with the BBC micro:bit
      20 Mar 2019 Beginning General Purpose Coding in JavaScript
      15 Mar 2019 Scratch the itch! Exploring computational thinking through Scratch
      8 Mar 2019 VCE Computing Unit 1&2 Workshop
      6 Mar 2019 VCE Informatics Workshop
      4 Mar 2019 VCE Software Development Workshop
      22 Feb 2019 Python for First time Coding Teachers
      12 Dec 2018 So you're teaching DigiTech - Getting to know the Digital Technologies curriculum for 7-10
      30 Nov 2018 Wrangling data with Python
      25 Oct 2018 Coding and physical tech with the BBC micro:bit
      23 Oct 2018 Digital Technologies Curriculum and Skills Workshop
      22 Oct 2018 Digital Technologies Curriculum and Skills Workshop
      18 Oct 2018 Everybody Dance Nao 2018- Team registrations
      17 Oct 2018 'Everybody Dance NAO’ – A free animation and coding session for teachers.
      17 Oct 2018 Computational Thinking in Python
      12 Oct 2018 VR and AR for Secondary Digital Technologies
      12 Sep 2018 Webinar: Everybody Dance Nao
      27 Aug 2018 Digital Technologies Curriculum and Skills Workshop
      24 Aug 2018 Digital Technologies Curriculum and Skills Workshop
      22 Aug 2018 Digital Literacy & Creativity in Victorian Classrooms with Adobe
      21 Aug 2018 Digital Technologies Education Ballarat- Networking Event
      21 Aug 2018 Digital Literacy & Creativity in Victorian Classrooms with Adobe
      10 Aug 2018 Python for First time Coding Teachers
      8 Aug 2018 Digital Technologies Curriculum and Skills Workshop 18FTF3AUG08
      27 Jul 2018 DigiCon18- Friday July 27 registration
      26 Jul 2018 DigiCon18- Thursday July 26 registration
      26 Jul 2018 DigiCon18- Two day registrations
      21 Jun 2018 Getting to the root of effective STEM education (Webinar)
      20 Jun 2018 Creating Digital Solutions with physical tech
      18 Jun 2018 Digital Technologies for students working at Levels A-2
      7 Jun 2018 Webinar: Digital Devices in the Digital Technologies curriculum (F-10)
      4 Jun 2018 Beginning General Purpose Coding for Secondary Years - Python
      29 May 2018 Arduino and BBC micro:bit skills for the Digital Technologies curriculum
      24 May 2018 Beginning General Purpose Coding for Secondary Years - JavaScript
      22 May 2018 Object Oriented Programming for Year 9/10 and VCE
      21 May 2018 Beginning General Purpose Coding for Secondary Years
      16 May 2018 Digital Literacy & Creativity in Victorian Classrooms with Adobe
      15 May 2018 Digital Literacy & Creativity in Victorian Classrooms with Adobe
      11 May 2018 Beginning General Purpose Coding for Secondary Years
      9 May 2018 Annual General Meeting 2018
      3 May 2018 Webinar: Planning and Assessment in the Digital Technologies curriculum (F-10)
      27 Apr 2018 Python for First time Coding Teachers
      24 Apr 2018 Webinar: Developing the Digital Technologies Curriculum
      15 Mar 2018 Webinar: Programming in the Digital Technologies curriculum (F-10)
      8 Feb 2018 Webinar: Introduction to the Digital Technologies curriculum (F-10)
      23 Nov 2017 Webinar: Digital Technologies: Evaluation of 2017 and planning for 2018 (F-10)
      13 Nov 2017 Introduction to STEAM-based Computer Game Design
      19 Oct 2017 Webinar: Creating Digital Solutions: Programming languages in the Digital Technologies curriculum (F-10)
      14 Sep 2017 Curriculum Planning for Digital Technologies (F-10)
      25 Aug 2017 Coding, Makerspaces and the Victorian Technologies Curriculum
      24 Aug 2017 Introduction to the Digital Technologies curriculum (F-10)
      22 Aug 2017 'Everybody Dance NAO’ – A free animation and coding session for teachers.
      16 Aug 2017 Sale: Coding, Makerspaces and the Victorian Technologies Curriculum
      15 Aug 2017 Sale: Resources for exploring the digital technologies curriculum
      1 Aug 2017 Teaching the Digital Technologies Curriculum to Students with Diverse Learning Needs (free webinar)
      4 Jul 2017 Kickstart your Digital Technologies learning
      19 Jun 2017 Developing Assessment tasks for Unit 4, Outcome 2 Informatics
      8 Jun 2017 Shepparton: Resources for exploring the digital technologies curriculum
      8 Jun 2017 Shepparton: Coding, Makerspaces and the Victorian Technologies Curriculum
      7 Jun 2017 Bendigo: Resources for exploring the digital technologies curriculum
      29 May 2017 Primary Conference- STEM in the Outdoors
      23 May 2017 Resources for exploring the digital technologies curriculum
      18 May 2017 Exploring the Primary Digital Technologies curriculum with VCAA (free webinar)
      8 May 2017 Robots in the Australian Classroom (free webinar)
      1 May 2017 Exploring the DigiTech curriculum through inquiry learning (free webinar)
      20 Apr 2017 Digital Technologies curriculum overview (free webinar)

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