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DIGITAL TECHNOLOGIES F-10

    • 13 Oct 2022
    • 1:00 PM - 4:00 PM
    • Incinerator Gallery, 180 Holmes Rd, Aberfeldie
    • 7
    Register

    Advancements in technology have profoundly impacted contemporary art, encouraging artists to incorporate technology as part of their art or enable them to manipulate materials in new ways. In doing so, we see a shift in the emphasis from traditional applications of the technology onto more expressive qualities, often allowing for different kinds of innovation.

    This is one in a series of free, afternoon workshops across galleries throughout Victoria. The primary focus of these workshops will be in first learning basic block coding (visual programming language) then using it to interface with micro:bits (popular classroom electronics) to program artworks that move, light up in response to user input. By exploring these concepts contextually within galleries we hope to help demystify technology integrations and boost teacher confidence in using them in a visual art setting. The workshop will be largely hands-on learning with opportunities for reflection on classroom practice.


    About the facilitator

    Steve Marks is a Life Member of Art Education Victoria (AEV). While holding the position of president at AEV, Steve programmed, hosted, and ran professional development for the organisation. He has a passion for physical computing and providing students with opportunities to create fun interactive artworks with technology. Currently he is a Creative Technology Leader at Mount Scopus Memorial College.




    Who Should Attend?

    • Primary teachers of the Arts and Technologies

    • Learning leaders and Digital Technologies specialists


    APST standards addressed in this workshop:



    Digital Technologies curriculum strands addressed:



    COVID-safe notice

    DLTV follows up-to-date state government health recommendations for all face-to-face events.

    • Social distancing is in place, as required.
    • We supply hand sanitiser and facemasks (if required).
    • All surfaces are cleaned and sanitised before and after events.
    • Records of all attendees and contact details are retained for contact purposes.

    If you have any concerns or questions about an event, please contact us.


    This event is funded by Google Educator PD grants.

    • 20 Oct 2022
    • 1:00 PM - 4:00 PM
    • MUMA, Building F, Monash University, Caulfield campus, 900 Princes Hwy Service Rd, Caulfield East
    • 10
    Register

    Advancements in technology have profoundly impacted contemporary art, encouraging artists to incorporate technology as part of their art or enable them to manipulate materials in new ways. In doing so, we see a shift in the emphasis from traditional applications of the technology onto more expressive qualities, often allowing for different kinds of innovation.

    This is one in a series of free, afternoon workshops across galleries throughout Victoria. The primary focus of these workshops will be in first learning basic block coding (visual programming language) then using it to interface with micro:bits (popular classroom electronics) to program artworks that move, light up in response to user input. By exploring these concepts contextually within galleries we hope to help demystify technology integrations and boost teacher confidence in using them in a visual art setting. The workshop will be largely hands-on learning with opportunities for reflection on classroom practice.


    About the facilitator

    Steve Marks is a Life Member of Art Education Victoria (AEV). While holding the position of president at AEV, Steve programmed, hosted, and ran professional development for the organisation. He has a passion for physical computing and providing students with opportunities to create fun interactive artworks with technology. Currently he is a Creative Technology Leader at Mount Scopus Memorial College.




    Who Should Attend?

    • Primary teachers of the Arts and Technologies

    • Learning leaders and Digital Technologies specialists


    APST standards addressed in this workshop:



    Digital Technologies curriculum strands addressed:



    COVID-safe notice

    DLTV follows up-to-date state government health recommendations for all face-to-face events.

    • Social distancing is in place, as required.
    • We supply hand sanitiser and facemasks (if required).
    • All surfaces are cleaned and sanitised before and after events.
    • Records of all attendees and contact details are retained for contact purposes.

    If you have any concerns or questions about an event, please contact us.


    This event is funded by Google Educator PD grants.

    • 27 Oct 2022
    • 9:30 AM - 3:30 PM
    • DLTV Training Centre, 61 Blyth Street, Brunswick
    • 8
    Register

    Part of a series of hackathons for STEM and Digital Technologies teachers.

    Whether for a Year 7 Makerspace class or a VCE Innovative Project, there’s many ways electronics can be used to address the Digital Technologies learning area in Years 7-12.

    This day has two main goals:

    1. Review the common, popular tech used in secondary schools today, from micro:bit to Arduino to Raspberry Pi. What are the pros and cons of using a breadboard, alligator clips or a dedicated expansion set?

    2. Talk about the code. How can teachers support secondary students to move beyond the most simple algorithms for their electronics projects?


    At each hackathon, participants are invited to bring along tools and examples from their own schools to share. The day includes a presentation, a team challenge and opportunities for networking.


    Who Should Attend?

    • Teachers of Years 7-12, including VCE

    • STEM teachers

    • Digital Technologies specialists and learning leaders


    Standard hackathon day outline

    • 9:30am Welcome and connect time
    • 10:00am Presentation on classroom technology, pedagogy and/or project from teacher or expert
    • 10:45am Networking, resource and expertise sharing + Morning Tea
    • 11:30am Team challenge introduction and planning session
    • 12:30pm Lunch
    • 1:15pm Work on team challenge
    • 3:00pm Demonstrations and show-and-tell


    About the facilitators

    Sanjin Dedic is a robotics engineer and an experienced educator in the field of Digital Technologies. Throughout his teaching career Sanjin has been at the forefront of the latest educational technologies, in 2013 he brought Arduino, 3D printing and the make movement ethos into the classroom, he since authored Python curriculum in use by dozens of Victorian schools and co-authored a book on the BBC micro:bit, both aimed at students in Years 7-10. He currently teaches at the King David School in Melbourne and works with Digital Learning and Teaching Victoria, Teacher Training Australia and The Digital Technologies Hub to share the latest in educational technology and pedagogical approaches with fellow teachers.


    Nathan Alison taught Digital Technologies, VCE Computing and Software Development in Victoria for 11 years before beginning work for DLTV. He brings a background in Computer Systems Engineering and years of hobby coding, as well as a keen desire to help teachers with more complex Computer Science concepts through clear explanations and relevant activities.


    APST standards addressed in this workshop:



    Digital Technologies curriculum strands addressed:


    COVID-safe notice

    DLTV follows up-to-date state government health recommendations for all face-to-face events.

    • Social distancing is in place, as required.
    • We supply hand sanitiser and facemasks (if required).
    • All surfaces are cleaned and sanitised before and after events.
    • Records of all attendees and contact details are retained for contact purposes.

    If you have any concerns or questions about an event, please contact us.


    This event is funded by Google Educator PD grants.

    • 10 Nov 2022
    • 1:00 PM - 4:00 PM
    • ACMI, Federation Square, Flinders St, Melbourne VIC 3000
    • 5
    Register

    Advancements in technology have profoundly impacted contemporary art, encouraging artists to incorporate technology as part of their art or enable them to manipulate materials in new ways. In doing so, we see a shift in the emphasis from traditional applications of the technology onto more expressive qualities, often allowing for different kinds of innovation.

    This is one in a series of free, afternoon workshops across galleries throughout Victoria. The primary focus of these workshops will be in first learning basic block coding (visual programming language) then using it to interface with micro:bits (popular classroom electronics) to program artworks that move, light up in response to user input. By exploring these concepts contextually within galleries we hope to help demystify technology integrations and boost teacher confidence in using them in a visual art setting. The workshop will be largely hands-on learning with opportunities for reflection on classroom practice.


    About the facilitator

    Steve Marks is a Life Member of Art Education Victoria (AEV). While holding the position of president at AEV, Steve programmed, hosted, and ran professional development for the organisation. He has a passion for physical computing and providing students with opportunities to create fun interactive artworks with technology. Currently he is a Creative Technology Leader at Mount Scopus Memorial College.




    Who Should Attend?

    • Primary teachers of the Arts and Technologies

    • Learning leaders and Digital Technologies specialists


    APST standards addressed in this workshop:



    Digital Technologies curriculum strands addressed:



    COVID-safe notice

    DLTV follows up-to-date state government health recommendations for all face-to-face events.

    • Social distancing is in place, as required.
    • We supply hand sanitiser and facemasks (if required).
    • All surfaces are cleaned and sanitised before and after events.
    • Records of all attendees and contact details are retained for contact purposes.

    If you have any concerns or questions about an event, please contact us.


    This event is funded by Google Educator PD grants.

Past events

8 Sep 2022 Primary Years Robotics Hackathon
1 Sep 2022 Digital Technologies in Contemporary Art
26 Aug 2022 Prototyping with cardboard and code: Years 5-10
25 Aug 2022 Digital Technologies in Contemporary Art
17 Aug 2022 Breaking down the V9 Australian Curriculum: Digital Technologies and Digital Literacy
16 Aug 2022 Science Week sessions: DigiTech and Science + DigiTech and Maths
2 Aug 2022 Everyone's a DigiTech teacher: Primary workshop
28 Jul 2022 Digital Technologies in Contemporary Art
26 Jul 2022 Everyone's a DigiTech teacher: Primary workshop
23 Jun 2022 Tinkering and Making with diverse needs students
16 Jun 2022 Digital Technologies Regional Workshop (Geelong and Surf Coast)
25 May 2022 Purple Mash: Simple Digital Technologies
24 May 2022 Step Away from the Essay!: Digital options for engaging lessons
18 May 2022 Augmented Reality: Looking beyond the Magic
29 Mar 2022 AI and teaching Digital Technologies
1 Dec 2021 Object-oriented Programming: Getting started for Australian teachers
3 Nov 2021 Classroom robotics across learning areas
21 Oct 2021 Making DigiTech and ICT mainstream
1 Sep 2021 POSTPONED Getting started coding with Python and JavaScript
25 Aug 2021 POSTPONED Digital Technologies and Cyber regional day in Warrnambool
18 Aug 2021 POSTPONED Getting started coding with Python and JavaScript
11 Aug 2021 POSTPONED Teaching Digital Technologies and cross-curriculum thinking skills
4 Aug 2021 POSTPONED Making DigiTech and ICT mainstream
4 Aug 2021 POSTPONED Getting started coding with Python and JavaScript
29 Jul 2021 POSTPONED Teaching Digital Technologies and cross-curriculum thinking skills
28 Jul 2021 POSTPONED Making DigiTech and ICT mainstream
23 Jul 2021 POSTPONED - Teaching Digital Technologies and cross-curriculum thinking skills
20 May 2021 Cybersecurity - Genius Armoury working with the Autistic Community
19 May 2021 Making DigiTech and ICT mainstream
6 May 2021 ICT in the Primary PE Classroom
10 Dec 2020 Teaching Digital Technologies in the Early Years
22 Oct 2020 Unpacking the Digital Technologies Curriculum
20 Aug 2020 Unlocking the Digital Technologies Hub
23 Jul 2020 The Digital Technologies in Focus project: lessons and learnings for Victorian Schools
24 Jun 2020 Getting Started with Coding & Algorithmic Thinking in Secondary Science Education
18 Jun 2020 Robotics and Digital Technologies Curriculum: a practical guide
11 Jun 2020 Coding with AI: a sentimental chatbot in Python
4 Jun 2020 Literacy connections with Digital Technologies
28 May 2020 Numeracy connections with Digital Technologies
21 May 2020 Digital Technologies: the 3 Ways of Thinking
15 Mar 2018 Webinar: Programming in the Digital Technologies curriculum (F-10)
8 Feb 2018 Webinar: Introduction to the Digital Technologies curriculum (F-10)
23 Nov 2017 Webinar: Digital Technologies: Evaluation of 2017 and planning for 2018 (F-10)
13 Nov 2017 Introduction to STEAM-based Computer Game Design
25 Aug 2017 Coding, Makerspaces and the Victorian Technologies Curriculum
16 Aug 2017 Sale: Coding, Makerspaces and the Victorian Technologies Curriculum
15 Aug 2017 Sale: Resources for exploring the digital technologies curriculum
4 Jul 2017 Kickstart your Digital Technologies learning
8 Jun 2017 Shepparton: Resources for exploring the digital technologies curriculum
8 Jun 2017 Shepparton: Coding, Makerspaces and the Victorian Technologies Curriculum
7 Jun 2017 Bendigo: Resources for exploring the digital technologies curriculum
23 May 2017 Resources for exploring the digital technologies curriculum
18 May 2017 Exploring the Primary Digital Technologies curriculum with VCAA (free webinar)
20 Apr 2017 Digital Technologies curriculum overview (free webinar)

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