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Journal

Issue 4.2  

This edition of the Journal of Digital Learning and Teaching Victoria sees a new editorial team take a look at the past and future. 

Download the journal to read about Makerspaces, Artificial Intelligence and much more.

Read Journal 4.2



Submit your article idea for an upcoming edition


Previous Journals


Issue 4.1 (2017)

This edition provides you with a series of snapshots of what is occurring from around the world including an exploration of robots in Australian classrooms, an article on higher order thinking and a look at Augmented Reality.  Read more



Issue 3.1 (2016)

This issue explores the use of gamification to design unit of work and how gaming has been used in learning. Read about Google Glass and its impact in the classroom as well as the effects of screen time. In this issue you will also find out about the new Digital Technologies curriculum and hear from the editors.  Read


Issue 2.2 (2015)

We are pleased to bring you another bumper edition of the journal that provides you with insights into the ways in which teachers are using digital technologies as part of their classroom practice in a range of contexts. This edition has articles featuring digital technologies and theoretical frameworks such as SAMR and TPACK. Read


Issue 2.1 (2015)

In this edition of the journal you will find articles on using flowcharts to introduce computational thinking, autism and iPads and positive side effects to coding in the classroom as well as our regular VCAA corner and App Smash. Also hear about the experiences of pre service teachers and the art of eLearning. Read


Issue 1.2 (2014)

This edition of the DLTV journal celebrates our connections locally, nationally and internationally. It provides insights into local practices and opportunities for your own professional development in 2015. This might take the form of trialling some of the new classroom based apps reviewed in Rebecca Davies' “App Smash” article or sinking your teeth into data-logging with Suzanne Kenneally. Read


Issue 1.1 (2014)

This issue focuses on using or programming digital games in the classroom. The range of articles curated include different approaches, technologies and contexts that cater for educators working in early years contexts through to VCE and tertiary settings and will introduce the notions of game based learning and gamification.  Read

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