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cross-curricular

    • 16 Aug 2022
    • 1:30 PM - 3:30 PM
    • KIOSC, Swinburne University of Technology, 369 Stud Road, Wantirna
    • 16

    Please note, this workshop has been cancelled. It may be rescheduled in Term Four, or converted to an online format. As schools continue to struggle with CRT shortages, we are experiencing lower than usual registrations for face-to-face events.


    As part of celebrating Science Week at KIOSC, DLTV presents two 1-hour sessions on Digital Technologies + Science and Digital Technologies + Maths.

    Whether playing a game, flying a drone, or just being on social media, today’s students are constantly interacting through the digital world. They engage heavily with technology in and outside of school, and teachers need to be harnessing this engagement to improve learning in all classrooms. We are no longer in the era of DigiTech being taught just in the computer lab.

    Participants in these one-hour workshops will explore why Digital Technologies is a vital area for their students and will develop their ability to articulate the Digital Technologies and Digital Literacies Curricula and be an exemplar of change within their school. A curriculum walk-through with practical activities to enhance concepts will be undertaken. Opportunity for further investigation relevant to the teachers of Mathematics and Science will be provided.

    Pedagogical models will be used as a self and whole school reflection tool for participants. How Digital Technologies and the Digital Literacies can be used across the Mathematics and Science subject areas will be a feature of the workshop. Excellent resources exploring career opportunities for students considering a career in Digital Technologies fields will also be shared.

    This workshop is specifically designed to expand and sharpen knowledge, skills and dispositions of the Digital Technologies curriculum and best practice pedagogy in Science and Mathematics.


    How it works

    Participants can come for one or both sessions:

    • 1:30pm - 2:30pm: DigiTech and Science
    • 2:30pm - 3:30pm: DigitTech and Mathematics

    Examples and content will focus on the middle years (5-8) primarily.


    Who
     Should Attend?

    • Digital Technologies specialists and learning leaders

    • Primary and Secondary Science teachers (1:30 - 2:30pm)

    • Primary and Secondary Mathematics teachers (2:30 - 3:30pm)


    About the presenters

    Daryl English has held a range of eLearning related positions, as a teacher of ICT, Ultranet Coach, 1:1 Project Officer for the DET, and as an eLearning coach. His most recent and exciting work was as Assistant Principal 21st Century Learning at a large P-9 College in Melbourne’s West. Daryl is a highly skilled presenter in the field of Digital Education including presentations at BETT Singapore, Edutech Sydney and FutureSchools.


    Nathan Alison taught Digital Technologies, VCE Computing and Software Development in Victoria for 11 years before beginning work as Professional Learning Coordinator for DLTV. He brings a background in Computer Systems Engineering and years of hobby coding, as well as a keen desire to help teachers with more complex Computer Science concepts through clear explanations and relevant activities.


    APST standards addressed in this workshop:



    Digital Technologies curriculum strands addressed:



    COVID-safe notice

    DLTV follows up-to-date state government health recommendations for all face-to-face events.

    • Social distancing is in place, as required.
    • We supply hand sanitiser and facemasks (if required).
    • All surfaces are cleaned and sanitised before and after events.
    • Records of all attendees and contact details are retained for contact purposes.

    If you have any concerns or questions about an event, please contact us.


    This event is funded by Google Educator PD grants.

    • 25 Aug 2022
    • 1:00 PM - 4:00 PM
    • Shepparton Art Museum, 530 Wyndham St, Shepparton
    • 12
    Register

    Advancements in technology have profoundly impacted contemporary art, encouraging artists to incorporate technology as part of their art or enable them to manipulate materials in new ways. In doing so, we see a shift in the emphasis from traditional applications of the technology onto more expressive qualities, often allowing for different kinds of innovation.

    This is one in a series of free, afternoon workshops across galleries throughout Victoria. The primary focus of these workshops will be in first learning basic block coding (visual programming language) then using it to interface with micro:bits (popular classroom electronics) to program artworks that move, light up in response to user input. By exploring these concepts contextually within galleries we hope to help demystify technology integrations and boost teacher confidence in using them in a visual art setting. The workshop will be largely hands-on learning with opportunities for reflection on classroom practice.


    About the facilitator

    Steve Marks is a Life Member of Art Education Victoria (AEV). While holding the position of president at AEV, Steve programmed, hosted, and ran professional development for the organisation. He has a passion for physical computing and providing students with opportunities to create fun interactive artworks with technology. Currently he is a Creative Technology Leader at Mount Scopus Memorial College.




    Who Should Attend?

    • Primary teachers of the Arts and Technologies

    • Learning leaders and Digital Technologies specialists


    APST standards addressed in this workshop:



    Digital Technologies curriculum strands addressed:



    COVID-safe notice

    DLTV follows up-to-date state government health recommendations for all face-to-face events.

    • Social distancing is in place, as required.
    • We supply hand sanitiser and facemasks (if required).
    • All surfaces are cleaned and sanitised before and after events.
    • Records of all attendees and contact details are retained for contact purposes.

    If you have any concerns or questions about an event, please contact us.


    This event is funded by Google Educator PD grants.

    • 26 Aug 2022
    • 9:30 AM - 3:30 PM
    • DLTV Training Centre, 61 Blyth Street, Brunswick
    • 10
    Register

    The first in a series of hackathons for STEM and Digital Technologies teachers. (See also Primary Years Robotics, 8 Sep.)

    This event focuses on student product prototyping with two of the most classroom-friendly tools: MakeDo cardboard building and micro:bit. Participants will use a Design Thinking framework to make solutions for a specific need.

    At each hackathon, participants are invited to bring along tools and examples from their own schools to share. The day includes a presentation, a team challenge and opportunities for networking.


    Who Should Attend?

    • Teachers of Years 5-10

    • STEM teachers

    • Digital Technologies specialists and learning leaders


    Standard hackathon day outline

    • 9:30am Welcome and connect time
    • 10:00am Presentation on classroom technology, pedagogy and/or project from teacher or expert
    • 10:45am Networking, resource and expertise sharing + Morning Tea
    • 11:30am Team challenge introduction and planning session
    • 12:30pm Lunch
    • 1:15pm Work on team challenge
    • 3:00pm Demonstrations and show-and-tell


    About the facilitators

    Sanjin Dedic is a robotics engineer and an experienced educator in the field of Digital Technologies. Throughout his teaching career Sanjin has been at the forefront of the latest educational technologies, in 2013 he brought Arduino, 3D printing and the make movement ethos into the classroom, he since authored Python curriculum in use by dozens of Victorian schools and co-authored a book on the BBC micro:bit, both aimed at students in Years 7-10. He currently teaches at the King David School in Melbourne and works with Digital Learning and Teaching Victoria, Teacher Training Australia and The Digital Technologies Hub to share the latest in educational technology and pedagogical approaches with fellow teachers.


    Nathan Alison taught Digital Technologies, VCE Computing and Software Development in Victoria for 11 years before beginning work for DLTV. He brings a background in Computer Systems Engineering and years of hobby coding, as well as a keen desire to help teachers with more complex Computer Science concepts through clear explanations and relevant activities.


    APST standards addressed in this workshop:



    Digital Technologies curriculum strands addressed:


    COVID-safe notice

    DLTV follows up-to-date state government health recommendations for all face-to-face events.

    • Social distancing is in place, as required.
    • We supply hand sanitiser and facemasks (if required).
    • All surfaces are cleaned and sanitised before and after events.
    • Records of all attendees and contact details are retained for contact purposes.

    If you have any concerns or questions about an event, please contact us.


    This event is funded by Google Educator PD grants.

    • 1 Sep 2022
    • 1:00 PM - 4:00 PM
    • Mornington Peninsula Regional Gallery, Civic Reserve, Dunns Rd, Mornington
    • 7
    Register

    Advancements in technology have profoundly impacted contemporary art, encouraging artists to incorporate technology as part of their art or enable them to manipulate materials in new ways. In doing so, we see a shift in the emphasis from traditional applications of the technology onto more expressive qualities, often allowing for different kinds of innovation.

    This is one in a series of free, afternoon workshops across galleries throughout Victoria. The primary focus of these workshops will be in first learning basic block coding (visual programming language) then using it to interface with micro:bits (popular classroom electronics) to program artworks that move, light up in response to user input. By exploring these concepts contextually within galleries we hope to help demystify technology integrations and boost teacher confidence in using them in a visual art setting. The workshop will be largely hands-on learning with opportunities for reflection on classroom practice.


    About the facilitator

    Steve Marks is a Life Member of Art Education Victoria (AEV). While holding the position of president at AEV, Steve programmed, hosted, and ran professional development for the organisation. He has a passion for physical computing and providing students with opportunities to create fun interactive artworks with technology. Currently he is a Creative Technology Leader at Mount Scopus Memorial College.




    Who Should Attend?

    • Primary teachers of the Arts and Technologies

    • Learning leaders and Digital Technologies specialists


    APST standards addressed in this workshop:



    Digital Technologies curriculum strands addressed:



    COVID-safe notice

    DLTV follows up-to-date state government health recommendations for all face-to-face events.

    • Social distancing is in place, as required.
    • We supply hand sanitiser and facemasks (if required).
    • All surfaces are cleaned and sanitised before and after events.
    • Records of all attendees and contact details are retained for contact purposes.

    If you have any concerns or questions about an event, please contact us.


    This event is funded by Google Educator PD grants.

    • 8 Sep 2022
    • 9:30 AM - 3:30 PM
    • DLTV Training Centre, 61 Blyth Street, Brunswick
    • 19
    Register

    This day is part of a series of hackathons for STEM and Digital Technologies teachers. (See also Prototyping with cardboard and code: Years 5-10, 26 Aug.)

    This event focuses on robotics tools and projects in Primary Years, from Dash and Dot to LEGO, micro:bit and Hummingbird.

    How can teachers make the most of these powerful tools to challenge students' design thinking and coding skills, getting beyond the step-by-step instructions that come with the kit?

    At each hackathon, participants are invited to bring along hardware and examples from their own schools to share. The day includes a presentation, a team challenge and opportunities for networking. 


    Who Should Attend?

    • Teachers of Years 5-10

    • STEM teachers

    • Digital Technologies specialists and learning leaders


    Standard hackathon day outline

    • 9:30am Welcome and connect time
    • 10:00am Presentation on classroom technology, pedagogy and/or project from teacher or expert
    • 10:45am Networking, resource and expertise sharing + Morning Tea
    • 11:30am Team challenge introduction and planning session
    • 12:30pm Lunch
    • 1:15pm Work on team challenge
    • 3:00pm Demonstrations and show-and-tell


    About the facilitators

    Allen Dickson is an educator with a passion for ensuring learning is innovative, practical and enjoyable. A teacher for nearly 30 years, he has combined classroom teaching with presenting professional development (Pearson, Oxford, CSA) and educational consultancy. Specialising in Digital Technologies and in extending and challenging gifted learners, Allen is the Victorian program coordinator for G.A.T.E.WAYS. Heavily involved in advising schools in establishing STEM programs, Allen also coordinated the BHCS Partnership Project which resourced developing schools (in Australia and Asia) and guided them through accreditation and program implementation. Allen’s diverse skills have seen him connecting organisations from LEGO to World Vision with educational initiatives, and he runs his own educational consultancy – RethinkPD – where he speaks on a range of specialist issues both in schools and at conferences around the country.


    Nathan Alison taught Digital Technologies, VCE Computing and Software Development in Victoria for 11 years before beginning work for DLTV. He brings a background in Computer Systems Engineering and years of hobby coding, as well as a keen desire to help teachers with more complex Computer Science concepts through clear explanations and relevant activities.


    APST standards addressed in this workshop:



    Digital Technologies curriculum strands addressed:


    COVID-safe notice

    DLTV follows up-to-date state government health recommendations for all face-to-face events.

    • Social distancing is in place, as required.
    • We supply hand sanitiser and facemasks (if required).
    • All surfaces are cleaned and sanitised before and after events.
    • Records of all attendees and contact details are retained for contact purposes.

    If you have any concerns or questions about an event, please contact us.


    This event is funded by Google Educator PD grants.

    • 13 Oct 2022
    • 1:00 PM - 4:00 PM
    • Incinerator Gallery, 180 Holmes Rd, Aberfeldie
    • 8
    Register

    Advancements in technology have profoundly impacted contemporary art, encouraging artists to incorporate technology as part of their art or enable them to manipulate materials in new ways. In doing so, we see a shift in the emphasis from traditional applications of the technology onto more expressive qualities, often allowing for different kinds of innovation.

    This is one in a series of free, afternoon workshops across galleries throughout Victoria. The primary focus of these workshops will be in first learning basic block coding (visual programming language) then using it to interface with micro:bits (popular classroom electronics) to program artworks that move, light up in response to user input. By exploring these concepts contextually within galleries we hope to help demystify technology integrations and boost teacher confidence in using them in a visual art setting. The workshop will be largely hands-on learning with opportunities for reflection on classroom practice.


    About the facilitator

    Steve Marks is a Life Member of Art Education Victoria (AEV). While holding the position of president at AEV, Steve programmed, hosted, and ran professional development for the organisation. He has a passion for physical computing and providing students with opportunities to create fun interactive artworks with technology. Currently he is a Creative Technology Leader at Mount Scopus Memorial College.




    Who Should Attend?

    • Primary teachers of the Arts and Technologies

    • Learning leaders and Digital Technologies specialists


    APST standards addressed in this workshop:



    Digital Technologies curriculum strands addressed:



    COVID-safe notice

    DLTV follows up-to-date state government health recommendations for all face-to-face events.

    • Social distancing is in place, as required.
    • We supply hand sanitiser and facemasks (if required).
    • All surfaces are cleaned and sanitised before and after events.
    • Records of all attendees and contact details are retained for contact purposes.

    If you have any concerns or questions about an event, please contact us.


    This event is funded by Google Educator PD grants.

Past events

2 Aug 2022 Everyone's a DigiTech teacher: Primary workshop
28 Jul 2022 Digital Technologies in Contemporary Art
26 Jul 2022 Everyone's a DigiTech teacher: Primary workshop
23 Jun 2022 Tinkering and Making with diverse needs students
21 Jun 2022 Not just Minecraft: Video games as part of learning
16 Jun 2022 Digital Technologies Regional Workshop (Geelong and Surf Coast)
9 Jun 2022 Preparing for the classroom of the future
25 May 2022 Purple Mash: Simple Digital Technologies
24 May 2022 Step Away from the Essay!: Digital options for engaging lessons
18 May 2022 Augmented Reality: Looking beyond the Magic
16 May 2022 Learning from anywhere: Designing a seamless hybrid learning experience
21 Mar 2022 Making use of creative tools for the classroom: Adobe Creative Cloud Express
16 Mar 2022 The challenge of adding a GUI in Python
10 Mar 2022 Code testing, tracing and debugging
18 Nov 2021 Maintaining a culture of tech in your school
3 Nov 2021 Classroom robotics across learning areas
28 Oct 2021 Sparking Creativity in any learning area with Adobe’s free tools
21 Oct 2021 Making DigiTech and ICT mainstream
1 Sep 2021 POSTPONED Cybersecurity: careers and the classroom
31 Aug 2021 POSTPONED Cybersecurity: careers and the classroom
25 Aug 2021 POSTPONED Cybersecurity - careers and the classroom
25 Aug 2021 POSTPONED Digital Technologies and Cyber regional day in Warrnambool
11 Aug 2021 POSTPONED Teaching Digital Technologies and cross-curriculum thinking skills
4 Aug 2021 POSTPONED Making DigiTech and ICT mainstream
29 Jul 2021 POSTPONED Teaching Digital Technologies and cross-curriculum thinking skills
28 Jul 2021 POSTPONED Making DigiTech and ICT mainstream
23 Jul 2021 POSTPONED - Teaching Digital Technologies and cross-curriculum thinking skills
2 Dec 2020 Careers in IT: Informing and spurring students at your school
17 Nov 2020 Exploring careers in Cybersecurity student webinar
6 Aug 2020 Applying digital resources to the Secondary Mathematics classroom
24 Jun 2020 Getting Started with Coding & Algorithmic Thinking in Secondary Science Education
18 Jun 2020 Robotics and Digital Technologies Curriculum: a practical guide
4 Jun 2020 Literacy connections with Digital Technologies
3 Jun 2020 Exploring careers in Cybersecurity student webinar
28 May 2020 Numeracy connections with Digital Technologies
11 Mar 2020 Digital Tech and Design Thinking Across the Curriculum
2 Mar 2020 Maths and Digital Technologies connections for Primary Educators
25 Oct 2019 Digital Tech and Design Thinking Across the Curriculum
23 Oct 2019 Digital Tech and Design Thinking Across the Curriculum
9 Oct 2019 Tell your own adventure: Combining Literacy with Digital Technologies through interactive fiction

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