In 2019 and 2020, DLTV is pleased to offer workshops exploring connections between Digital Technologies curriculum and other learning areas.
A full day bringing together English and Literacy teachers with Digital Technologies teachers to explore interactive fiction and other tools for digital storytelling, and have fun too.
These workshops aim to provide teachers with tools and strategies that can be used in the classroom. Digital Technologies can be seen as an obstacle if you are not tech savvy yourself, but the workshops are designed to give you the skills required to deliver this innovative pedagogical approach.
Digital storytelling combines the art of storytelling with multimedia features, such as photography, animation, audio, coding and video. Researchers have found that student engagement, achievement and motivation are enhanced through integration of such technologies. Digital storytelling is one of the innovative pedagogical approaches that can engage students in deep and meaningful learning. Thus, this approach has the potential to enhance student engagement and provide better educational outcomes for learners.
Writer Joel Martin will speak on the challenges of writing for interactive fiction. (More detail to come.)
Storytelling with Games
Games can be a fun way to engage students in a storytelling process. “Unplugged” activities are useful for beginning what could become a digital storytelling event.
From PowerPoint to Scratch
Scratch coding is an amazing free resource to develop students imaginations and address key outcomes in the Digital Technologies curriculum. Learn how PowerPoint can be used for Choose Your Own Adventure stories, then boost the interactivity by moving over to Scratch.
Interactive fiction using online tools
Explore what is already online and be able to use these tools in your classroom. Applications such as Twine encourage free-flowing prose and develop algorithmic/instruction thinking with students.
Lower primary: Storytelling and computational thinking with Beebots
Using robots to act out the story is a great way to engage lower primary students in storytelling.
Virtual Reality (VR) and CoSpaces
VR is an amazing tool to be able immerse students in an experience. You can also utilise web tools such as CoSpaces Edu to engage students in storytelling.
Serious Coding for text adventures
- What makes interactive writing different from traditional?
- Game Design principles.
- The Design Thinking process.
- Computational Thinking - where does it fit in interactive fiction?
This event is hosted and co-presented by KIOSC.
This workshop brings together Primary and Secondary teachers and school learning leaders to focus on the thinking skills at the heart of the Victorian Digital Technologies Curriculum, explore links to other learning areas and get hands on with physical tech.
Who Should Attend?
Primary and Secondary teachers looking to improve their understanding of the Digital Technologies curriculum,
Teachers and curriculum leaders looking for ways to connect DigiTech into their classroom through other learning areas.
About the presenters
John Pearce tutors at Deakin University, having spent more than thirty years teaching in primary schools. John’s ongoing interest in the use of ICT across the curriculum has seen him present at local, national and international conferences. Lately he has become interested in the digital curriculum including coding and Makerspaces with a particular emphasis on the classroom implications around these themes.
Nathan Alison taught Digital Technologies, VCE Computing and Software Development in Victoria for 11 years before beginning work for DLTV. He brings a background in Computer Systems Engineering and years of hobby coding, as well as a keen desire to help teachers with more complex Computer Science concepts through clear explanations and relevant activities.
This event was made possible by support from the Victorian Department of Education and Training.