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Coding skills and pedagogy

    • 17 Aug 2022
    • 9 Sep 2022
    • 5 sessions
    • Online sessions: joining details after registration
    Register

    What's changed in the new Version 9 Australian Curriculum: Digital Technologies?

    What is Digital Literacy all about, and how is it different from ICT?

    What are the new connections with other learning areas like Mathematics?


    Co-hosted by DLTV and Grok Academy, this series of short, weekly webinars will discuss the way the Digital Technologies learning area has evolved with the introduction of Australian Curriculum V9 in 2022, and also explore the general capability: Digital Literacy.

    We've broken the DT topics into four main areas with titles familiar to Victorian teachers.

    Register once and attend as many sessions as you like for free:

    • Wed 17 Aug (4-4:30pm):  Digital Systems and security
    • Wed 24 Aug (4-4:30pm) Data: representing, acquiring, analysing and communicating
    • Wed 31 Aug (4-4:30pm) Algorithms and User Experience
    • Wed 7 Sep (4-4:30pm) Creating Digital Solutions: define, design, develop, evaluate & impact
    • Fri 9 Sep (4-5pm):  Digital Literacy general capability 


    How is this presented?

      This is a series of free, online webinars.

      The first four sessions will be presented as a pre-recorded informative discussion, with live Q&A throughout. The final session is a live webinar.


      Who Should Attend?

      • Primary and Secondary teachers

      • Digital Technologies / ICT specialists and curriculum leaders

      • Principals and learning leaders


      About the presenters and hosts

      Bruce Fuda is Head of Education (Curriculum) at Grok Academy. Bruce has over 16 years experience working in education and teacher training, teaching all years levels from Year 6 through 12, and working with both pre- and in-service teachers. Bruce was a member of the advisory group for the writing of the Australian Curriculum: Technologies, and later joined the writing team for Digital Technologies during the consultation and review process.

      Bruce participates in all sessions in this series.


      Paula Christophersen is the former Digital Technologies Curriculum Manager, Victorian Curriculum and Assessment Authority, and is a co-writer of the Australian Digital Technologies Curriculum and the ICT general capability. She has presented at state, national and international conferences in the areas of ICT, Digital Technologies and senior secondary IT. Paula is a lifetime member of Digital Learning and Teaching Victoria and the recipient of the Dorothy Hoddinott Medal (2014) for outstanding lifetime achievement, awarded by the Australian Professional Teachers Association.

      Paula participates in the pre-recorded discussion used in the first four sessions in this series.


      Anna Kinnane is one of the writers of the Australian Curriculum, Digital Technologies, and is passionate about supporting teachers to further develop their skills and understandings of this curriculum. As an educator with over 30 years’ experience working in education, Anna also developed and led the implementation of the Queensland Student ICT Expectations P-12 and in her recent role at the Queensland College of Teachers worked with preservice teachers and fully registered teachers to support them to further develop their digital literacy skills.


      Nathan Alison taught Digital Technologies, VCE Computing and Software Development in Victoria for 11 years before beginning work as Professional Learning Coordinator at DLTV. 

      Nathan participates in all sessions in this series.

      • 26 Aug 2022
      • 9:30 AM - 3:30 PM
      • DLTV Training Centre, 61 Blyth Street, Brunswick
      • 10
      Register

      The first in a series of hackathons for STEM and Digital Technologies teachers. (See also Primary Years Robotics, 8 Sep.)

      This event focuses on student product prototyping with two of the most classroom-friendly tools: MakeDo cardboard building and micro:bit. Participants will use a Design Thinking framework to make solutions for a specific need.

      At each hackathon, participants are invited to bring along tools and examples from their own schools to share. The day includes a presentation, a team challenge and opportunities for networking.


      Who Should Attend?

      • Teachers of Years 5-10

      • STEM teachers

      • Digital Technologies specialists and learning leaders


      Standard hackathon day outline

      • 9:30am Welcome and connect time
      • 10:00am Presentation on classroom technology, pedagogy and/or project from teacher or expert
      • 10:45am Networking, resource and expertise sharing + Morning Tea
      • 11:30am Team challenge introduction and planning session
      • 12:30pm Lunch
      • 1:15pm Work on team challenge
      • 3:00pm Demonstrations and show-and-tell


      About the facilitators

      Sanjin Dedic is a robotics engineer and an experienced educator in the field of Digital Technologies. Throughout his teaching career Sanjin has been at the forefront of the latest educational technologies, in 2013 he brought Arduino, 3D printing and the make movement ethos into the classroom, he since authored Python curriculum in use by dozens of Victorian schools and co-authored a book on the BBC micro:bit, both aimed at students in Years 7-10. He currently teaches at the King David School in Melbourne and works with Digital Learning and Teaching Victoria, Teacher Training Australia and The Digital Technologies Hub to share the latest in educational technology and pedagogical approaches with fellow teachers.


      Nathan Alison taught Digital Technologies, VCE Computing and Software Development in Victoria for 11 years before beginning work for DLTV. He brings a background in Computer Systems Engineering and years of hobby coding, as well as a keen desire to help teachers with more complex Computer Science concepts through clear explanations and relevant activities.


      APST standards addressed in this workshop:



      Digital Technologies curriculum strands addressed:


      COVID-safe notice

      DLTV follows up-to-date state government health recommendations for all face-to-face events.

      • Social distancing is in place, as required.
      • We supply hand sanitiser and facemasks (if required).
      • All surfaces are cleaned and sanitised before and after events.
      • Records of all attendees and contact details are retained for contact purposes.

      If you have any concerns or questions about an event, please contact us.


      This event is funded by Google Educator PD grants.

      • 8 Sep 2022
      • 9:30 AM - 3:30 PM
      • DLTV Training Centre, 61 Blyth Street, Brunswick
      • 19
      Register

      This day is part of a series of hackathons for STEM and Digital Technologies teachers. (See also Prototyping with cardboard and code: Years 5-10, 26 Aug.)

      This event focuses on robotics tools and projects in Primary Years, from Dash and Dot to LEGO, micro:bit and Hummingbird.

      How can teachers make the most of these powerful tools to challenge students' design thinking and coding skills, getting beyond the step-by-step instructions that come with the kit?

      At each hackathon, participants are invited to bring along hardware and examples from their own schools to share. The day includes a presentation, a team challenge and opportunities for networking. 


      Who Should Attend?

      • Teachers of Years 5-10

      • STEM teachers

      • Digital Technologies specialists and learning leaders


      Standard hackathon day outline

      • 9:30am Welcome and connect time
      • 10:00am Presentation on classroom technology, pedagogy and/or project from teacher or expert
      • 10:45am Networking, resource and expertise sharing + Morning Tea
      • 11:30am Team challenge introduction and planning session
      • 12:30pm Lunch
      • 1:15pm Work on team challenge
      • 3:00pm Demonstrations and show-and-tell


      About the facilitators

      Allen Dickson is an educator with a passion for ensuring learning is innovative, practical and enjoyable. A teacher for nearly 30 years, he has combined classroom teaching with presenting professional development (Pearson, Oxford, CSA) and educational consultancy. Specialising in Digital Technologies and in extending and challenging gifted learners, Allen is the Victorian program coordinator for G.A.T.E.WAYS. Heavily involved in advising schools in establishing STEM programs, Allen also coordinated the BHCS Partnership Project which resourced developing schools (in Australia and Asia) and guided them through accreditation and program implementation. Allen’s diverse skills have seen him connecting organisations from LEGO to World Vision with educational initiatives, and he runs his own educational consultancy – RethinkPD – where he speaks on a range of specialist issues both in schools and at conferences around the country.


      Nathan Alison taught Digital Technologies, VCE Computing and Software Development in Victoria for 11 years before beginning work for DLTV. He brings a background in Computer Systems Engineering and years of hobby coding, as well as a keen desire to help teachers with more complex Computer Science concepts through clear explanations and relevant activities.


      APST standards addressed in this workshop:



      Digital Technologies curriculum strands addressed:


      COVID-safe notice

      DLTV follows up-to-date state government health recommendations for all face-to-face events.

      • Social distancing is in place, as required.
      • We supply hand sanitiser and facemasks (if required).
      • All surfaces are cleaned and sanitised before and after events.
      • Records of all attendees and contact details are retained for contact purposes.

      If you have any concerns or questions about an event, please contact us.


      This event is funded by Google Educator PD grants.

    Past events

    16 Jun 2022 Digital Technologies Regional Workshop (Geelong and Surf Coast)
    29 Mar 2022 AI and teaching Digital Technologies
    16 Mar 2022 The challenge of adding a GUI in Python
    10 Mar 2022 Code testing, tracing and debugging
    1 Dec 2021 Object-oriented Programming: Getting started for Australian teachers
    1 Sep 2021 POSTPONED Getting started coding with Python and JavaScript
    18 Aug 2021 POSTPONED Getting started coding with Python and JavaScript
    11 Aug 2021 POSTPONED Teaching Digital Technologies and cross-curriculum thinking skills
    4 Aug 2021 POSTPONED Getting started coding with Python and JavaScript
    29 Jul 2021 POSTPONED Teaching Digital Technologies and cross-curriculum thinking skills
    23 Jul 2021 POSTPONED - Teaching Digital Technologies and cross-curriculum thinking skills
    11 Jun 2020 Coding with AI: a sentimental chatbot in Python
    29 Nov 2019 Getting started with Python and JavaScript
    15 Mar 2018 Webinar: Programming in the Digital Technologies curriculum (F-10)
    8 Feb 2018 Webinar: Introduction to the Digital Technologies curriculum (F-10)
    23 Nov 2017 Webinar: Digital Technologies: Evaluation of 2017 and planning for 2018 (F-10)
    13 Nov 2017 Introduction to STEAM-based Computer Game Design
    25 Aug 2017 Coding, Makerspaces and the Victorian Technologies Curriculum
    16 Aug 2017 Sale: Coding, Makerspaces and the Victorian Technologies Curriculum
    15 Aug 2017 Sale: Resources for exploring the digital technologies curriculum
    8 Jun 2017 Shepparton: Resources for exploring the digital technologies curriculum
    8 Jun 2017 Shepparton: Coding, Makerspaces and the Victorian Technologies Curriculum
    7 Jun 2017 Bendigo: Resources for exploring the digital technologies curriculum
    23 May 2017 Resources for exploring the digital technologies curriculum
    8 May 2017 Robots in the Australian Classroom (free webinar)
    1 May 2017 Exploring the DigiTech curriculum through inquiry learning (free webinar)

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