This pair of online workshops is a guided delivery of the content in DLTV's virtual module set: Object-oriented Programming: Getting started for Australian teachers.
Discover what Object-oriented Programming is and why programmers use it through a sequence of activities.
Adapted from a full-day, face-to-face workshop format, course developers Sanjin and Nathan will:
- introduce objects and class definitions,
- work through a complete Object-oriented program for a simple text-based battle game,
- demonstrate how coding environments for graphical games can also facilitate learning of this way of coding.
Registration is for a pair of online sessions designed to be attended in sequence over 2 weeks:
1:30 - 4:30pm on Wednesday 1 Dec
1:30 - 4:30pm on Wednesday 8 Dec
Who Should Attend?
About the presenters
Sanjin Dedić is a robotics engineer and an experienced educator in the field of Digital Technologies. Throughout his teaching career Sanjin has been at the forefront of the latest educational technologies. In 2013 he brought Arduino, 3D printing and the Maker movement ethos into the classroom. He has since authored Python curriculum in use by dozens of Victorian schools and co-authored a book on the BBC micro:bit, both aimed at students in Years 7- 10. He currently teaches at the King David School in Melbourne and works with Digital Learning and Teaching Victoria, Teacher Training Australia and The Digital Technologies Hub to share the latest in educational technology and pedagogical approaches with fellow teachers.
Nathan Alison taught Digital Technologies, VCE Computing and Software Development in Victoria for 11 years before beginning work for DLTV.
He brings a background in Computer Systems Engineering and years of hobby coding, as well as a keen desire to help teachers with more complex Computer Science concepts through clear explanations and relevant activities.
This event is funded by Google Educator PD grants.