From the Desk of DLTV’s President
Ben Gallagher

Hi everyone,

As usual I can’t believe how quickly this term has flown by. This will be our last newsletter this term, so I’d like to wish you all a restful holiday.

Our recent workshops have been well received and it’s been great for teachers to interact face-to-face. Suddenly you realise how much better this is than webinars, in terms of networking opportunities and learning. However, staff shortages COVID etc. have meant some workshops have had to be cancelled or postponed. Access our full list of upcoming events.

In the next month DLTV staff will be in attendance at a couple of principal network conferences.

And we will have a presence at PAX in October, helping the cause of Australian game development careers. PAX is a celebration of gaming and gaming culture featuring thought-provoking panels, an expo hall filled with publishers and independent studios, game demos, musical performances, tournaments.

DLTV are in the early planning stages of again working on the Classroom of the Future project for EdSummit 2023. We also had speaking spots and a stand at EduTECH. It was great so many of you could stop by for a chat.

I would encourage you to start thinking about renewing or becoming a DLTV member in 2023. Access more information about joining here.

VIT registration is due in September. If you or your school are struggling to fulfil professional learning requirements, please send us a line and we’ll be happy to see how we can help.

As always reach out if we can support you in any other way.

Cheers,

Ben Gallagher

President DLTV and ACCE

(Australian Council for Computers in Education)

Become a DLTV member in 2022

We produced extensive webinars and online professional learning resources during 2020 and 2021. We are committed to teachers, students, parents, and schools, and much of what we do is free.

To continue providing workshops for the community of Digital Technologies and VCE Applied Computing educators, we need the support of individual and school members.

Members receive discounts on paid events and resources, and priority access to support from our staff and committee where possible.

Join now, or click the image below for our flyer.


Calling teachers of all walks, curriculum specialists and education producers,

Finally - the opportunity to get together, celebrate and explore using videogames for classroom learning is back!

Live and onsite at ACMI - Tuesday 4 October 2022

The 2022 Games for Change Asia Pacific - Teacher Summit

Get the excellent presenter list here

This whole day extravaganza is packed with experts demonstrating how you can control and use the power of videogames in your classroom including: 

  • Keynote Arana Shapiro – Chief Learning Officer at Games for Change USA
  • In-depth masterclasses exploring teaching and learning with:
  • Renowned STEM educator and game-based learning resource writer Megan Pusey presenting with 

ACMI Education’s games and learning expert teacher Garry Westmore

  • Focussed primary and secondary streams
  • Sessions demonstrating lesson plans form ACMI’s excellent resource - Game Lessons   
  • The winners of the STEM Videogame Challenge presenting their games and what they learned making them.
  • And importantly, great opportunities to network over lunch and drinks with like-minded education folk.

Tickets here - book now!

(Concession tickets available for people or schools with challenged budgets)

The Teacher Summit is part of the 2022 Games for Change Asia Pacific Festival running over the 3 days from 4 Oct to 6 October onsite at ACMI and streamed online  (however the Teacher Summit will not be live streamed). And it is all part of the huge week that is Melbourne International Games Week.

Upcoming workshops & webinars

ONLINE PROFESSIONAL LEARNING

DLTV Case Studies - Implementing Digital Technologies

DLTV has been collecting a growing set of school snapshots over 2020-2021. Each case study explores a school's story so far implementing the Digital Technologies curriculum.

  • biggest successes and challenges
  • level band overviews in a common format
  • a spotlighted unit of work
  • video interview segments
  • input from DLTV and the Australian Computing Society

We are grateful for the time and effort made by teachers and DigiTech leaders at the participating schools. Every school is at a different point on this journey.

Go to the case studies

Our new virtual modules Digital Technologies in your school are designed to help you and your school get oriented for delivering Digital Technologies, with an emphasis on pedagogy and challenges for delivery.

The modules include informative and discussion videos, activities to complete, and opportunities for reflection. Those undertaking the modules can book to attend a live session to discuss the material with others.

We didn't want to reinvent the wheel by providing a basic introduction to Digital Technologies curriculum, though we do provide links to recommended starting points.

5 of the 10 planned modules are now available, with others to be released progressively.

This resource was made possible with support from the Victorian Department of Education and Training.

OUR INDUSTRY PARTNERS


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