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All workshops and webinars

    • 26 Jul 2022
    • 9:30 AM - 3:30 PM
    • Kew High School, 1393 Burke Rd, Kew East
    • 19
    Register

    Whether playing a game, flying a drone, or just being on social media, today’s students are constantly interacting through the digital world. They engage heavily with technology in and outside of school, and teachers need to be harnessing this engagement to improve learning in all classrooms. We are no longer in the era of DigiTech being taught just in the computer lab.

    Participants in this full day workshop will explore why Digital Technologies is a vital area for their students, will develop their ability to articulate the Digital Technologies and Digital Literacy curricula and be an exemplar of change within their school. A detailed curriculum walk-through with practical activities to enhance concepts will be undertaken. Opportunity for deeper investigation relevant to the particular audience will be provided.

    Pedagogical models will be used as a self and whole school reflection tool for participants. Excellent support resources will be identified and shared. How Digital Technologies and Digital Literacy can be addressed across subject areas will be a feature of the workshop. This workshop is specifically designed to expand and sharpen knowledge, skills and dispositions of the Digital Technologies curriculum and best practice pedagogy for teachers of students in the Primary Years.

        Download
      flyer (PDF)


      Who
       Should Attend?

      • Primary teachers from all learning areas

      • Digital Technologies specialists and learning leaders


      About the presenters

      Daryl English has held a range of eLearning related positions, as a teacher of ICT, Ultranet Coach, 1:1 Project Officer for the DET, and as an eLearning coach. His most recent and exciting work was as Assistant Principal 21st Century Learning at a large P-9 College in Melbourne’s West. Daryl is a highly skilled presenter in the field of Digital Education including presentations at BETT Singapore, Edutech Sydney and FutureSchools.


      Catherine Newington is the ICT Educator Specialist at Australian Computer Society. She leads the ACS national program to support schools to implement the Digital Technologies Curriculum. Catherine is a registered teacher with over 12 years’ experience in the classroom including 5 years as learning and teaching leader. She holds a postgraduate degree specialising in Education Technologies. This has tightened her knowledge of how pedagogical practices influence the potential of technology in education.


      Teaching standards and curriculum addressed in this workshop:

      [COMING SOON]


      COVID-safe notice

      DLTV follows up-to-date state government health recommendations for all face-to-face events.

      • Social distancing is in place, as required.
      • We supply hand sanitiser and facemasks (if required).
      • All surfaces are cleaned and sanitised before and after events.
      • Records of all attendees and contact details are retained for contact purposes.

      If you have any concerns or questions about an event, please contact us.


      This event is funded by Google Educator PD grants.

      • 28 Jul 2022
      • 1:00 PM - 4:00 PM
      • National Gallery of Victoria, 180 St Kilda Rd, Melbourne
      • 8
      Register

      Advancements in technology have profoundly impacted contemporary art, encouraging artists to incorporate technology as part of their art or enable them to manipulate materials in new ways. In doing so, we see a shift in the emphasis from traditional applications of the technology onto more expressive qualities, often allowing for different kinds of innovation.

      This is one in a series of free, afternoon workshops across galleries throughout Victoria. The primary focus of these workshops will be in first learning basic block coding (visual programming language) then using it to interface with micro:bits (popular classroom electronics) to program artworks that move, light up in response to user input. By exploring these concepts contextually within galleries we hope to help demystify technology integrations and boost teacher confidence in using them in a visual art setting. The workshop will be largely hands-on learning with opportunities for reflection on classroom practice.


      About the facilitator

      Steve Marks is a Life Member of Art Education Victoria (AEV). While holding the position of president at AEV, Steve programmed, hosted, and ran professional development for the organisation. He has a passion for physical computing and providing students with opportunities to create fun interactive artworks with technology. Currently he is a Creative Technology Leader at Mount Scopus Memorial College.




      Who Should Attend?

      • Primary teachers of the Arts and Technologies

      • Learning leaders and Digital Technologies specialists


      APST standards  addressed in this workshop:



      Digital Technologies curriculum strands addressed:



      COVID-safe notice

      DLTV follows up-to-date state government health recommendations for all face-to-face events.

      • Social distancing is in place, as required.
      • We supply hand sanitiser and facemasks (if required).
      • All surfaces are cleaned and sanitised before and after events.
      • Records of all attendees and contact details are retained for contact purposes.

      If you have any concerns or questions about an event, please contact us.


      This event is funded by Google Educator PD grants.

      • 2 Aug 2022
      • 9:30 AM - 3:30 PM
      • Bayside P-12 College Williamtown Campus, 29-69 Kororoit Creek Rd, Williamstown
      • 20
      Register

      Whether playing a game, flying a drone, or just being on social media, today’s students are constantly interacting through the digital world. They engage heavily with technology in and outside of school, and teachers need to be harnessing this engagement to improve learning in all classrooms. We are no longer in the era of DigiTech being taught just in the computer lab.

      Participants in this full day workshop will explore why Digital Technologies is a vital area for their students, will develop their ability to articulate the Digital Technologies and Digital Literacy curricula and be an exemplar of change within their school. A detailed curriculum walk-through with practical activities to enhance concepts will be undertaken. Opportunity for deeper investigation relevant to the particular audience will be provided.

      Pedagogical models will be used as a self and whole school reflection tool for participants. Excellent support resources will be identified and shared. How Digital Technologies and Digital Literacy can be addressed across subject areas will be a feature of the workshop. This workshop is specifically designed to expand and sharpen knowledge, skills and dispositions of the Digital Technologies curriculum and best practice pedagogy for teachers of students in the Primary Years.

          Download
        flyer (PDF)


        Who
         Should Attend?

        • Primary teachers from all learning areas

        • Digital Technologies specialists and learning leaders


        About the presenters

        Daryl English has held a range of eLearning related positions, as a teacher of ICT, Ultranet Coach, 1:1 Project Officer for the DET, and as an eLearning coach. His most recent and exciting work was as Assistant Principal 21st Century Learning at a large P-9 College in Melbourne’s West. Daryl is a highly skilled presenter in the field of Digital Education including presentations at BETT Singapore, Edutech Sydney and FutureSchools.


        Catherine Newington is the ICT Educator Specialist at Australian Computer Society. She leads the ACS national program to support schools to implement the Digital Technologies Curriculum. Catherine is a registered teacher with over 12 years’ experience in the classroom including 5 years as learning and teaching leader. She holds a postgraduate degree specialising in Education Technologies. This has tightened her knowledge of how pedagogical practices influence the potential of technology in education.


        Teaching standards and curriculum addressed in this workshop:

        [COMING SOON]


        COVID-safe notice

        DLTV follows up-to-date state government health recommendations for all face-to-face events.

        • Social distancing is in place, as required.
        • We supply hand sanitiser and facemasks (if required).
        • All surfaces are cleaned and sanitised before and after events.
        • Records of all attendees and contact details are retained for contact purposes.

        If you have any concerns or questions about an event, please contact us.


        This event is funded by Google Educator PD grants.

        • 4 Aug 2022
        • 2:00 PM - 4:00 PM
        • DLTV Training Centre, 61 Blyth Street, Brunswick
        Register

        No one knows the current games, sites and social media world better than your students.

        They experience the joy, fun and challenges of the digital world daily, and have insight and knowledge that we only get occasional glimpses of, when there is an issue or incident….and usually not a good one.

        How can your students build a deeper knowledge of what they know and share for purpose?

        This afternoon workshop outlines a process/ program/ guide to support your students to lead the investigation and analysis of the digital world at your school, voice their knowledge and ideas, and build direction and support for real action.

        Their action can differentiate and creative.

        Some schools have chosen media creation and delivery, hosting a parent information night or building knowledge of other/ younger students.

        They can also influence and guide the direction of staff programs and school policy development.

        Each school will do it differently but if allowing your students’ voice to be heard is part of your school's philosophy then this session will resonate.


        About the presenters

        Sandy Phillips taught in Victorian Government schools and was in the library the day the Internet arrived at Altona Green Primary school, in a box with a booklet! Sandy is currently the Digital Learning and curriculum advisor for DET NSW stem - T4L Project. She is also a Lecturer at UNSW for the Masters and Undergraduate Studies program for Primary and Secondary teachers and Pre-service teachers.

        Sandy has held various roles including Victorian DET - the Manager of Digital Content Development and e-Safety advisor, the Innovation (FUSE) Manager and the Victorian Games and Apps Challenge Manager. Sandy has also partnered with a range of Cultural Organisations and Department of Education Strategic Partners to design and build student facing digital Content and projects and She has been the Australian Coordinator for the UNESCO Associated Schools Project.



        Who Should Attend?

        • All teachers

        • School leaders

        • Welfare / Wellbeing coordinators


        APST standards and curriculum addressed in this workshop:



        COVID-safe notice

        DLTV follows up-to-date state government health recommendations for all face-to-face events.

        • Social distancing is in place, as required.
        • We supply hand sanitiser and facemasks (if required).
        • All surfaces are cleaned and sanitised before and after events.
        • Records of all attendees and contact details are retained for contact purposes.

        If you have any concerns or questions about an event, please contact us.

        • 18 Aug 2022
        • 4:00 PM - 5:00 PM
        • Online webinar: joining details after registration
        Register

        Are you looking to build a more inclusive school community? Are you wanting to find ways to support your students who love gaming but struggle to find friends?

        Join this session as we explore the fundamentals of starting an inclusive gaming group in your school. We can use carefully selected games and 'Gamer Culture' as a starting point for strength and interest-based support programs that will help all students to develop communication skills, find friends with common interests and develop a sense of belonging to their community. 

        This webinar will provide an introduction to 'digital games-based support programs' and is accessible to people with all levels of gaming knowledge. Included in this session will be an overview of the types of games and and gaming systems that have been found to create the conditions for collaboration, the role of the teaching staff during play and practical advice on how to talk with your school leadership and parents about 'gaming for good'.


          About the presenter

          Dr. Matthew Harrison is an experienced educator, researcher and digital creator with a keen passion for utilising technology to enhance social capacity building, connectedness and inclusion. He has taught in Australia, South Korea and the United Kingdom at primary, secondary and tertiary levels. Matthew is currently coordinating Autism Intervention within the Master of Learning Intervention, and is the Co-Director of Student Experience at the University of Melbourne Graduate School of Education. His research primarily focuses on inclusive education and the effective use of digital technologies as teaching and learning tools. As a gamer, he has a particular interest in digital games-based learning and intervention.

          Matthew's PhD thesis examined how cooperative video games can be used as spaces for developing social capabilities for students with disabilities and neurological differences. Building from this innovative research he co-founded Next Level Collaboration, an inclusive community for neurodiverse children that uses cooperative video games to build confidence and social capabilities.

          • 1 Sep 2022
          • 1:00 PM - 4:00 PM
          • Mornington Peninsula Regional Gallery, Civic Reserve, Dunns Rd, Mornington
          • 12
          Register

          Advancements in technology have profoundly impacted contemporary art, encouraging artists to incorporate technology as part of their art or enable them to manipulate materials in new ways. In doing so, we see a shift in the emphasis from traditional applications of the technology onto more expressive qualities, often allowing for different kinds of innovation.

          This is one in a series of free, afternoon workshops across galleries throughout Victoria. The primary focus of these workshops will be in first learning basic block coding (visual programming language) then using it to interface with micro:bits (popular classroom electronics) to program artworks that move, light up in response to user input. By exploring these concepts contextually within galleries we hope to help demystify technology integrations and boost teacher confidence in using them in a visual art setting. The workshop will be largely hands-on learning with opportunities for reflection on classroom practice.


          About the facilitator

          Steve Marks is a Life Member of Art Education Victoria (AEV). While holding the position of president at AEV, Steve programmed, hosted, and ran professional development for the organisation. He has a passion for physical computing and providing students with opportunities to create fun interactive artworks with technology. Currently he is a Creative Technology Leader at Mount Scopus Memorial College.




          Who Should Attend?

          • Primary teachers of the Arts and Technologies

          • Learning leaders and Digital Technologies specialists


          APST standards  addressed in this workshop:



          Digital Technologies curriculum strands addressed:



          COVID-safe notice

          DLTV follows up-to-date state government health recommendations for all face-to-face events.

          • Social distancing is in place, as required.
          • We supply hand sanitiser and facemasks (if required).
          • All surfaces are cleaned and sanitised before and after events.
          • Records of all attendees and contact details are retained for contact purposes.

          If you have any concerns or questions about an event, please contact us.


          This event is funded by Google Educator PD grants.

          • 3 Nov 2022
          • 9:00 AM - 3:30 PM
          • Melbourne Graduate School of Education, Kwong Lee Dow Building, 234 Queensberry Street, Parkville VIC 3053
          • 72
          Register

          This year, our November VCE conference returns to a face-to-face format, hosted at the Melbourne Graduate School of Education in Parkville (with thanks to Melbourne University).

          This is a collaborative professional learning day for teachers of VCE Applied Computing. Join with your colleagues and share knowledge about course plans and resources; approaches to teaching and preparing assessment tasks.

          The day will include breakout sessions for Applied Computing Units 1&2, Software Development Units 3&4 and Data Analytics Units 3&4.

          IMPOSSIBLE TO ATTEND IN PERSON?

          Whilst we are encouraging everybody to first register for this premium face-to-face event, we also invite our remote and rural members to join this special mailing list that will allow us to gauge interest in a hybrid or online option once we have more details. We will keep you posted as this develops.


          Who Should Attend?

          Current and future teachers of Applied Computing Units 1 & 2, Data Analytics and Software Development Units 3 & 4.

          The conference is an opportunity to:

          • get together with other teachers of VCE Applied Computing,
          • reflect on your teaching and planning,
          • discuss and celebrate student work.


          Agenda

          The DLTV VCE Subcommittee will structure the day to cater to meet both the needs of those who are new to VCE Computing and experienced teachers. We especially look forward to preservice and graduate teachers joining us on the day.

          The details of the day's program will become available during Semester Two for those that register in advance.

        Past events

        23 Jun 2022 Tinkering and Making with diverse needs students
        21 Jun 2022 Not just Minecraft: Video games as part of learning
        16 Jun 2022 Digital Technologies Regional Workshop (Geelong and Surf Coast)
        9 Jun 2022 Preparing for the classroom of the future
        25 May 2022 Purple Mash: Simple Digital Technologies
        24 May 2022 Step Away from the Essay!: Digital options for engaging lessons
        18 May 2022 Augmented Reality: Looking beyond the Magic
        16 May 2022 Learning from anywhere: Designing a seamless hybrid learning experience
        29 Mar 2022 AI and teaching Digital Technologies
        23 Mar 2022 Supporting students with the Innovative Project (Unit 2 Outcome 1)
        21 Mar 2022 Making use of creative tools for the classroom: Adobe Creative Cloud Express
        16 Mar 2022 The challenge of adding a GUI in Python
        10 Mar 2022 Code testing, tracing and debugging
        1 Dec 2021 Object-oriented Programming: Getting started for Australian teachers
        18 Nov 2021 Maintaining a culture of tech in your school
        5 Nov 2021 VCE Applied Computing Teachers' Conference
        3 Nov 2021 Classroom robotics across learning areas
        28 Oct 2021 Sparking Creativity in any learning area with Adobe’s free tools
        21 Oct 2021 Making DigiTech and ICT mainstream
        7 Oct 2021 VCE Exam Prep: Data Analytics and Software Development
        1 Sep 2021 POSTPONED Cybersecurity: careers and the classroom
        1 Sep 2021 POSTPONED Getting started coding with Python and JavaScript
        31 Aug 2021 POSTPONED Cybersecurity: careers and the classroom
        25 Aug 2021 POSTPONED Cybersecurity - careers and the classroom
        25 Aug 2021 POSTPONED Digital Technologies and Cyber regional day in Warrnambool
        18 Aug 2021 POSTPONED Getting started coding with Python and JavaScript
        11 Aug 2021 POSTPONED Teaching Digital Technologies and cross-curriculum thinking skills
        4 Aug 2021 POSTPONED Making DigiTech and ICT mainstream
        4 Aug 2021 POSTPONED Getting started coding with Python and JavaScript
        29 Jul 2021 POSTPONED Teaching Digital Technologies and cross-curriculum thinking skills
        28 Jul 2021 POSTPONED Making DigiTech and ICT mainstream
        23 Jul 2021 POSTPONED - Teaching Digital Technologies and cross-curriculum thinking skills
        20 May 2021 Cybersecurity - Genius Armoury working with the Autistic Community
        19 May 2021 Making DigiTech and ICT mainstream
        6 May 2021 ICT in the Primary PE Classroom
        23 Mar 2021 VCE Applied Computing Webinars for New Teachers: Units 3 & 4
        15 Mar 2021 SPONSORSHIP - ACCE2021 Virtual Symposium for Digital Technologies and IT Educators
        15 Mar 2021 ACCE2021 Virtual Symposium for Digital Technologies and IT Educators
        10 Mar 2021 VCE Applied Computing Teachers' Webinars: Units 1 & 2
        10 Dec 2020 Teaching Digital Technologies in the Early Years
        3 Dec 2020 Minecraft: Learnings and experiences across Australian classrooms
        2 Dec 2020 Careers in IT: Informing and spurring students at your school
        26 Nov 2020 DLTV Talks Leadership - From Crisis to Collaboration
        17 Nov 2020 Exploring careers in Cybersecurity student webinar
        12 Nov 2020 Student-created multimodal solutions with Adobe Spark
        11 Nov 2020 DLTV Talks Leadership - Cyber Security at your school and beyond
        6 Nov 2020 VCE Applied Computing Teachers' Conference
        29 Oct 2020 Student Publishing - new ways to transform learning in the iPad Classroom
        28 Oct 2020 Quitch - the story of a fun mobile learning platform and its creator
        22 Oct 2020 Unpacking the Digital Technologies Curriculum
        15 Oct 2020 Using Microsoft's Automation Tools to Speed Up Feedback to Students
        14 Oct 2020 Beyond the Basics with GoogleEDU
        3 Sep 2020 From Regional Victoria to the Inner North: school experiences of remote learning during COVID restrictions
        2 Sep 2020 Panel discussion: Overcoming challenges for integrating Digital Technologies at school
        27 Aug 2020 Blended lesson delivery with the SMART Learning Suite Online
        25 Aug 2020 DLTV Talks Leadership- Session 2 Tim Kitchen
        20 Aug 2020 Unlocking the Digital Technologies Hub
        19 Aug 2020 Design Thinking and Making with Victorian schools: A discussion with the FAB9 Makerspace
        18 Aug 2020 DLTV Talks Leadership - Session 1 Steve Brophy
        13 Aug 2020 Explore Maths and Science resources with the Australian Academy of Science
        12 Aug 2020 Collaborative online coding with Kai's Clan: simulating real-world issues
        11 Aug 2020 What makes for good online teaching?
        6 Aug 2020 Applying digital resources to the Secondary Mathematics classroom
        30 Jul 2020 Digital learning showcase with the Department of Education and Training
        23 Jul 2020 The Digital Technologies in Focus project: lessons and learnings for Victorian Schools
        24 Jun 2020 Getting Started with Coding & Algorithmic Thinking in Secondary Science Education
        18 Jun 2020 Robotics and Digital Technologies Curriculum: a practical guide
        17 Jun 2020 Simple and powerful video production with Premiere Rush
        11 Jun 2020 Coding with AI: a sentimental chatbot in Python
        10 Jun 2020 Sparking Digital Creativity with Adobe Spark
        4 Jun 2020 Literacy connections with Digital Technologies
        3 Jun 2020 Exploring careers in Cybersecurity student webinar
        28 May 2020 Numeracy connections with Digital Technologies
        26 May 2020 Resources for online teaching from ACTF and FUSE
        21 May 2020 Digital Technologies: the 3 Ways of Thinking
        20 May 2020 Accessible online teaching - supporting learners with diverse needs
        13 May 2020 Early childhood teachers - connecting with families online
        6 May 2020 Cybersafety when students work from home
        5 May 2020 Digital tool selection and sequencing online learning: a perspective from Virtual School Victoria
        30 Apr 2020 What makes for good online teaching? (repeat session)
        29 Apr 2020 Google Classroom and Meet: Remote Learning for Schools and Teachers
        28 Apr 2020 Microsoft Teams: Remote Learning for Schools and Teachers
        22 Apr 2020 What makes for good online teaching?
        19 Mar 2020 POSTPONED - Implementing DigiTech across the whole curriculum with 2Simple Software
        19 Mar 2020 POSTPONED - Digital Technologies Curriculum and Skills Workshop
        16 Mar 2020 POSTPONED - Getting started with Cybersecurity - classroom activities and careers
        11 Mar 2020 Digital Tech and Design Thinking Across the Curriculum
        6 Mar 2020 Digital Technologies Curriculum and Skills Workshop
        4 Mar 2020 VCE Applied Computing workshop: Units 1&2 + Software Development
        3 Mar 2020 VCE Applied Computing workshop: Units 1&2 + Data Analytics
        2 Mar 2020 Maths and Digital Technologies connections for Primary Educators
        27 Feb 2020 Digital Technologies Curriculum and Skills Workshop
        12 Dec 2019 Digital Technologies Curriculum and Skills Workshop
        5 Dec 2019 Digital Technologies Curriculum and Skills Workshop
        29 Nov 2019 Getting started with Python and JavaScript
        28 Nov 2019 Digital Technologies Curriculum and Skills Workshop
        8 Nov 2019 VCE Applied Computing Day
        25 Oct 2019 Digital Tech and Design Thinking Across the Curriculum
        23 Oct 2019 Digital Tech and Design Thinking Across the Curriculum
        17 Oct 2019 DigiTech for Diverse Learners Regional PD Series
        9 Oct 2019 Tell your own adventure: Combining Literacy with Digital Technologies through interactive fiction
        5 Sep 2019 Digital Technologies for Diverse Learners
        4 Sep 2019 Digital Technologies Curriculum and Skills Workshop
        27 Aug 2019 Digital Technologies Curriculum and Skills Workshop
        22 Aug 2019 Digital Technologies for Diverse Learners
        22 Aug 2019 Digital Technologies Curriculum and Skills Workshop
        19 Aug 2019 Digital Technologies Curriculum and Skills Workshop
        16 Aug 2019 Inclusive Literacy and Numeracy tools for all
        8 Aug 2019 Digital Technologies Curriculum and Skills Workshop
        6 Aug 2019 Digital Technologies Curriculum and Skills Workshop
        26 Jul 2019 DigiCon19- Friday only
        25 Jul 2019 DigiCon19- Thursday only
        25 Jul 2019 DigiCon19- Two day registrations
        24 Jun 2019 Digital Technologies Curriculum and Skills Workshop
        14 Jun 2019 Do more with the BBC micro:bit
        7 Jun 2019 Computational Thinking in Python
        30 May 2019 Digital Technologies Curriculum and Skills Workshop
        29 Mar 2019 Getting started with the BBC micro:bit
        20 Mar 2019 Beginning General Purpose Coding in JavaScript
        15 Mar 2019 Scratch the itch! Exploring computational thinking through Scratch
        8 Mar 2019 VCE Computing Unit 1&2 Workshop
        6 Mar 2019 VCE Informatics Workshop
        4 Mar 2019 VCE Software Development Workshop
        22 Feb 2019 Python for First time Coding Teachers
        12 Dec 2018 So you're teaching DigiTech - Getting to know the Digital Technologies curriculum for 7-10
        30 Nov 2018 Wrangling data with Python
        25 Oct 2018 Coding and physical tech with the BBC micro:bit
        23 Oct 2018 Digital Technologies Curriculum and Skills Workshop
        22 Oct 2018 Digital Technologies Curriculum and Skills Workshop
        18 Oct 2018 Everybody Dance Nao 2018- Team registrations
        17 Oct 2018 'Everybody Dance NAO’ – A free animation and coding session for teachers.
        17 Oct 2018 Computational Thinking in Python
        12 Oct 2018 VR and AR for Secondary Digital Technologies
        12 Sep 2018 Webinar: Everybody Dance Nao
        27 Aug 2018 Digital Technologies Curriculum and Skills Workshop
        24 Aug 2018 Digital Technologies Curriculum and Skills Workshop
        22 Aug 2018 Digital Literacy & Creativity in Victorian Classrooms with Adobe
        21 Aug 2018 Digital Technologies Education Ballarat- Networking Event
        21 Aug 2018 Digital Literacy & Creativity in Victorian Classrooms with Adobe
        10 Aug 2018 Python for First time Coding Teachers
        8 Aug 2018 Digital Technologies Curriculum and Skills Workshop 18FTF3AUG08
        27 Jul 2018 DigiCon18- Friday July 27 registration
        26 Jul 2018 DigiCon18- Thursday July 26 registration
        26 Jul 2018 DigiCon18- Two day registrations
        21 Jun 2018 Getting to the root of effective STEM education (Webinar)
        20 Jun 2018 Creating Digital Solutions with physical tech
        18 Jun 2018 Digital Technologies for students working at Levels A-2
        7 Jun 2018 Webinar: Digital Devices in the Digital Technologies curriculum (F-10)
        4 Jun 2018 Beginning General Purpose Coding for Secondary Years - Python
        29 May 2018 Arduino and BBC micro:bit skills for the Digital Technologies curriculum
        24 May 2018 Beginning General Purpose Coding for Secondary Years - JavaScript
        22 May 2018 Object Oriented Programming for Year 9/10 and VCE
        21 May 2018 Beginning General Purpose Coding for Secondary Years
        16 May 2018 Digital Literacy & Creativity in Victorian Classrooms with Adobe
        15 May 2018 Digital Literacy & Creativity in Victorian Classrooms with Adobe
        11 May 2018 Beginning General Purpose Coding for Secondary Years
        9 May 2018 Annual General Meeting 2018
        3 May 2018 Webinar: Planning and Assessment in the Digital Technologies curriculum (F-10)
        27 Apr 2018 Python for First time Coding Teachers
        24 Apr 2018 Webinar: Developing the Digital Technologies Curriculum
        15 Mar 2018 Webinar: Programming in the Digital Technologies curriculum (F-10)
        8 Feb 2018 Webinar: Introduction to the Digital Technologies curriculum (F-10)
        23 Nov 2017 Webinar: Digital Technologies: Evaluation of 2017 and planning for 2018 (F-10)
        13 Nov 2017 Introduction to STEAM-based Computer Game Design
        19 Oct 2017 Webinar: Creating Digital Solutions: Programming languages in the Digital Technologies curriculum (F-10)
        14 Sep 2017 Curriculum Planning for Digital Technologies (F-10)
        25 Aug 2017 Coding, Makerspaces and the Victorian Technologies Curriculum
        24 Aug 2017 Introduction to the Digital Technologies curriculum (F-10)
        22 Aug 2017 'Everybody Dance NAO’ – A free animation and coding session for teachers.
        16 Aug 2017 Sale: Coding, Makerspaces and the Victorian Technologies Curriculum
        15 Aug 2017 Sale: Resources for exploring the digital technologies curriculum
        1 Aug 2017 Teaching the Digital Technologies Curriculum to Students with Diverse Learning Needs (free webinar)
        4 Jul 2017 Kickstart your Digital Technologies learning
        19 Jun 2017 Developing Assessment tasks for Unit 4, Outcome 2 Informatics
        8 Jun 2017 Shepparton: Resources for exploring the digital technologies curriculum
        8 Jun 2017 Shepparton: Coding, Makerspaces and the Victorian Technologies Curriculum
        7 Jun 2017 Bendigo: Resources for exploring the digital technologies curriculum
        29 May 2017 Primary Conference- STEM in the Outdoors
        23 May 2017 Resources for exploring the digital technologies curriculum
        18 May 2017 Exploring the Primary Digital Technologies curriculum with VCAA (free webinar)
        8 May 2017 Robots in the Australian Classroom (free webinar)
        1 May 2017 Exploring the DigiTech curriculum through inquiry learning (free webinar)
        20 Apr 2017 Digital Technologies curriculum overview (free webinar)

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