• 27 Sep 2017
    • 27 Oct 2017
    • Online

    Everybody Dance Nao is a competition that enables students to learn about advanced humanoid robots and have some fun. Teams of three students work together to program a 45 second dance routine for a Nao robot. 

    The team from The Brainary will be there to help teachers and students along the way. Schools can register up to three teams (of three students each).

    Registrations close September 27th, and then teachers will be contacted with more details. Final dances must be uploaded for judging by October 27th. 

    Ten teams will be selected to come to the Everybody Dance Nao finale, which will be held at Scienceworks as part of the Robotica Festival on Sunday November 12. Teachers, students and parents will gain free entry to the festival as part of the dance off.  

    Registrations close September 22nd. 

    • 13 Nov 2017
    • 10:00 AM - 3:00 PM
    • DLTV Office, 61 Blyth Street, Brunswick
    • 15

    Program Description:

    This workshop introduces participants to the design of computer games. We present hands-on game design experiences immersing participants in the language of game design, making and playing.

    Participants will be introduced to the design thinking process and systems thinking, and explore how game design relates to many aspects of the Victorian Curriculum.

    As this is a BYOD course, participants will need to bring their own laptop.

    The workshop is targeted at teachers of Years 4-8.


    By the end of the workshop, participants should be able to:

    1. Describe the five key elements of game design.

    2. Evaluate and consider a game’s balance.

    3. Summarise the design thinking process and systems thinking.

    4. Identify connections between game design, design thinking and systems thinking in relation to the Digital Technologies Curriculum and Design Technologies Curriculum.

    5. Recognise cross-curricular connections including English, Mathematics & Science.

    6. Consider assessments for game design and design thinking.

    Presenter Biography

    Jeremy Kalbstein is a Director, an educator, a consultant, an eLearning designer and strategist and a STEAM learning specialist with MakerDojo. He facilitates holiday and after school programs, incursions and professional learning for educators in STEAM learning and the Digital Technologies curriculum. Jeremy is also accredited with The Office of the eSafety Commissioner as an eSafety Provider. His goal is to make learning with and without technology engaging, relevant, creative and safe for children, families and schools.
    • 16 Nov 2017
    • 10:00 AM - 3:00 PM
    • 61 Blyth Street, Brunswick, 3056

    Girl Geek Academy welcomes primary school teachers and teacher librarians to join us for #MissMakesCode Teacher training. Learn how to make your own game using code, just as your students would, followed by practical examples and resources to roll the program out in your school.

    Open to teachers and librarians of young girls between the ages of 5 and 8. This workshop is proudly supported by the Women in STEM and Entrepreneurship (WISE) grant, providing teachers and teacher librarians with subsidised access to this course. Normally valued at over $500.

    Cost: $58.47 Book via Eventbrite or find out more at #MissMakesCode Teacher Training

Past events

14 Sep 2017 Curriculum Planning for Digital Technologies (F-10)
4 Sep 2017 The DigiTech Curriculum for students with diverse learning needs
25 Aug 2017 Coding, Makerspaces and the Victorian Technologies Curriculum
24 Aug 2017 Introduction to the Digital Technologies curriculum (F-10)
22 Aug 2017 'Everybody Dance NAO’ – A free animation and coding session for teachers.
16 Aug 2017 Sale: Coding, Makerspaces and the Victorian Technologies Curriculum
15 Aug 2017 Sale: Resources for exploring the digital technologies curriculum
1 Aug 2017 Teaching the Digital Technologies Curriculum to Students with Diverse Learning Needs (free webinar)
28 Jul 2017 DigiCon17- Friday registration
27 Jul 2017 DigiCon17- Thursday registration
27 Jul 2017 DigiCon17- Two day registration
4 Jul 2017 Kickstart your Digital Technologies learning
19 Jun 2017 Developing Assessment tasks for Unit 4, Outcome 2 Informatics
8 Jun 2017 Shepparton: Resources for exploring the digital technologies curriculum
8 Jun 2017 Shepparton: Coding, Makerspaces and the Victorian Technologies Curriculum
7 Jun 2017 Bendigo: Resources for exploring the digital technologies curriculum
29 May 2017 Annual General Meeting
29 May 2017 Primary Conference- STEM in the Outdoors
23 May 2017 Resources for exploring the digital technologies curriculum
18 May 2017 Exploring the Primary Digital Technologies curriculum with VCAA (free webinar)
8 May 2017 Robots in the Australian Classroom (free webinar)
1 May 2017 Exploring the DigiTech curriculum through inquiry learning (free webinar)
20 Apr 2017 Digital Technologies curriculum overview (free webinar)
3 Mar 2017 VCE Computing Day

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